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authorCharles Otto <ottochar@gmail.com>2009-11-15 19:00:18 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:54 -0500
commite2e53f867209b1ae9d9923b9e042796d91677363 (patch)
tree126873d4aad5dcff299719c42b9462ee1c6d807e /crawl-ref/source/player.h
parentec62dd87b6bbe338aa50dc503db2f999c2d352c3 (diff)
downloadcrawl-ref-e2e53f867209b1ae9d9923b9e042796d91677363.tar.gz
crawl-ref-e2e53f867209b1ae9d9923b9e042796d91677363.zip
Delay adjustment for sickness
Store total time to recovery instead of turns in you.disease, change you.disease to an integer, update tags and bump TAG_MINOR_VERSION accordingly.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 9725ba39b5..432a104731 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -59,7 +59,7 @@ public:
unsigned char synch_time; // amount to wait before calling handle_time()
- unsigned char disease;
+ int disease;
char max_level;
@@ -757,7 +757,7 @@ void haste_player(int turns);
void dec_haste_player(int delay);
bool disease_player(int amount);
-void dec_disease_player();
+void dec_disease_player(int delay);
bool player_weapon_wielded();