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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-28 17:09:09 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-28 17:09:09 -0500 |
commit | f05884f49be60aab15111bd5bd9c27e679b8318b (patch) | |
tree | 9944039fa29c24a6d7db2dcba8a3ff2642bffbbf /crawl-ref/source/player.h | |
parent | bba212516dfeac3f4a3f4429ad0221bd10298d6d (diff) | |
download | crawl-ref-f05884f49be60aab15111bd5bd9c27e679b8318b.tar.gz crawl-ref-f05884f49be60aab15111bd5bd9c27e679b8318b.zip |
Attempt to make monster attacks on submerged monsters consistent with
player attacks on the same (aside from tentacle attacks, which only
monsters can currently have and which work on all submerged monsters).
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 58bda4f796..bb11ff8512 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -442,6 +442,8 @@ bool rot_player(int amount); bool player_has_spell(spell_type spell); size_type player_size(int psize = PSIZE_TORSO, bool base = false); +item_def *player_slot_item(equipment_type eq); + bool player_weapon_wielded(); item_def *player_weapon(); item_def *player_shield(); |