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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-26 22:38:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-26 22:38:21 +0000
commitf3f93a328f7c076f46be200133af034e42956f6d (patch)
treed8491cc9b08a1f830c7479cca3146da2387bab49 /crawl-ref/source/player.h
parent96d6e3e9f85e3be686bd1a0c56436affb0014365 (diff)
downloadcrawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.tar.gz
crawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.zip
Adding two new mutations for the heck of it:
* MUT_PAWS: "You have soft paws in place of feet." Similar to HOOVES and TALONS - incidentally, I resorted a few mutations for better grouping - but increases stealth. * MUT_EXTRA_EYES: grow up to three extra eyes that increase depth perception and thus accuracy. I'm still looking for a drawback to this mutation (other than looking weird). Also, could be related to ACUTE/BLURRY VISION somehow. Breaks saves, or at least mutations. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2606 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 51fbb3da85..055649ff82 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -328,6 +328,7 @@ bool player_genus( genus_type which_genus,
species_type species = SP_UNKNOWN );
bool you_can_wear( int eq, bool special_armour = false );
+bool player_has_feet(void);
bool you_tran_can_wear( int eq, bool check_mutation = false );
/* ***********************************************************************