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authorAdam Borowski <kilobyte@angband.pl>2009-11-03 13:50:03 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-03 14:02:48 +0100
commitf42c33718495449a5b1bce42d05b76d3975cc76e (patch)
tree2dbe9c59bedc50d50c24e89fbebdd43179fdb245 /crawl-ref/source/player.h
parent7f8b6d85697774a182b3f40aca21e2286d5c32a3 (diff)
downloadcrawl-ref-f42c33718495449a5b1bce42d05b76d3975cc76e.tar.gz
crawl-ref-f42c33718495449a5b1bce42d05b76d3975cc76e.zip
Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index f4c18f543e..940d828120 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -639,7 +639,7 @@ int player_teleport(bool calc_unid = true);
bool items_give_ability(const int slot, artefact_prop_type abil);
int scan_artefacts(artefact_prop_type which_property, bool calc_unid = true);
-int slaying_bonus(char which_affected);
+int slaying_bonus(char which_affected, bool ranged = false);
bool player_mesmerised_by(const monsters *mon);