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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
commit30414416d011ed83d9e7c8b753a56ac7096e6775 (patch)
treeeba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/randart.cc
parentadbc8a9292e59d53a7fead4daea84f08909af94f (diff)
downloadcrawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz
crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to also put monster-vs-player and monster-vs-monster into the melee_attack framework so that refactoring combat code with elements of 4.1 becomes easier. This is a big refactoring, so it's likely to be buggy. Some of the combat diagnostics - notably the damage rolls - are also AWOL. Will fix going forward. Note: The combat code is still classic b26. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r--crawl-ref/source/randart.cc11
1 files changed, 8 insertions, 3 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index 7a33cd310b..11ba9180c6 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -674,6 +674,11 @@ char does_unrandart_exist(int whun)
return (unrandart_exist[whun]);
}
+bool is_artefact( const item_def &item )
+{
+ return (is_random_artefact(item) || is_fixed_artefact(item));
+}
+
// returns true is item is a pure randart or an unrandart
bool is_random_artefact( const item_def &item )
{
@@ -745,7 +750,7 @@ static long calc_seed( const item_def &item )
}
void randart_wpn_properties( const item_def &item,
- FixedVector< char, RA_PROPERTIES > &proprt )
+ randart_properties_t &proprt )
{
ASSERT( is_random_artefact( item ) );
@@ -1213,9 +1218,9 @@ finished_curses:
}
-int randart_wpn_property( const item_def &item, char prop )
+int randart_wpn_property( const item_def &item, int prop )
{
- FixedVector< char, RA_PROPERTIES > proprt;
+ randart_properties_t proprt;
randart_wpn_properties( item, proprt );