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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-05 15:32:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-05 15:32:14 +0000 |
commit | 8929d6cdc7458d79d4ac46751ac0a4851febcf5e (patch) | |
tree | f77e6af14f9a1fd0ab24b425e9cc3aa2fddb4569 /crawl-ref/source/randart.cc | |
parent | 0d81298cc286304cb4be85ce691c9d40e2f20931 (diff) | |
download | crawl-ref-8929d6cdc7458d79d4ac46751ac0a4851febcf5e.tar.gz crawl-ref-8929d6cdc7458d79d4ac46751ac0a4851febcf5e.zip |
* Replace the range_view_annotator loop with an simple check for the
current range, which if set to a value > 0 will cause viewwindow to
colour all grids not in los or not in range to be coloured grey.
Has the side effect to also work for Tiles. :)
* Change THELM_DESC_JEWELLED to golden, do as to avoid overlap with the
randart description.
* Make porridge sometimes brown and blood potions sometimes
viscous/sedimented. (Yes, these don't really fit but I don't like the
fixed descriptions.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9735 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r-- | crawl-ref/source/randart.cc | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc index d7bdc79b34..fc5007140b 100644 --- a/crawl-ref/source/randart.cc +++ b/crawl-ref/source/randart.cc @@ -1476,12 +1476,7 @@ std::string artefact_name(const item_def &item, bool appearance) if (appearance) { std::string appear = getRandNameString(lookup, " appearance"); - if (appear.empty() // nothing found for lookup - // Don't allow "jewelled jewelled helmet". - || item.base_type == OBJ_ARMOUR - && item.sub_type == ARM_HELMET - && appear == "jewelled" - && get_helmet_desc(item) == THELM_DESC_JEWELLED) + if (appear.empty()) { appear = getRandNameString("general appearance"); if (appear.empty()) // still nothing found? |