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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 09:35:03 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 09:35:03 +0000
commit904a64bbcff41f7ecde8de133ddf68eeb2a8959f (patch)
tree0ed2875917488e791faadd9d7fb629d62b8594ee /crawl-ref/source/randart.cc
parent49271d835b9ebb39bcfdae8acbc644aeff6f2f3c (diff)
downloadcrawl-ref-904a64bbcff41f7ecde8de133ddf68eeb2a8959f.tar.gz
crawl-ref-904a64bbcff41f7ecde8de133ddf68eeb2a8959f.zip
* Add a wizard function apply_monster_blessing to allow for easy testing
of dolorous' fabulous blessing routines. * Allow the possibility of naming monsters: A monster's random name seed is stored in its number property, and the actual name gets picked from randname.txt. (Once this leaves the experimental stage I'll move them into a file of their own.) This means that monster types that already use number for something else (hydras for #heads, manticores for #spikes, or zombies for monster type) cannot be named. Use the new functions for naming orcs blessed by Beogh. Only non-generic orcs may get named, e.g. orcs promoted to priesthood or orc warriors that get their weapon enchanted. I tried to come up with a number of thematic orcish names, and if anyone would like to contribute, they're welcome to do so. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r--crawl-ref/source/randart.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index 6ed9069317..c17cf49a02 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -793,8 +793,8 @@ void static _get_randart_properties(const item_def &item,
}
}
- if (random2(15) >= power_level && aclass != OBJ_WEAPONS &&
- (aclass != OBJ_JEWELLERY || atype != RING_SLAYING))
+ if (random2(15) >= power_level && aclass != OBJ_WEAPONS
+ && (aclass != OBJ_JEWELLERY || atype != RING_SLAYING))
{
// Weapons and rings of slaying can't get these
if (one_chance_in(4 + power_level)) // to-hit