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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 01:28:12 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 01:28:12 +0000
commitc7772e5bb9f11877874fd450483647b8b6933570 (patch)
tree45971a29c015e6de8e2e8bde08d2daeaf78acd0e /crawl-ref/source/randart.cc
parent042770c4da4db08091ed4df2eb6a5e6eb1b0dd54 (diff)
downloadcrawl-ref-c7772e5bb9f11877874fd450483647b8b6933570.tar.gz
crawl-ref-c7772e5bb9f11877874fd450483647b8b6933570.zip
Comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4280 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r--crawl-ref/source/randart.cc94
1 files changed, 48 insertions, 46 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index 1c397c210f..342a08a95a 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -653,9 +653,9 @@ void randart_wpn_properties( const item_def &item,
proprt.init(0);
- if (aclass == OBJ_WEAPONS) /* Only weapons get brands, of course */
+ if (aclass == OBJ_WEAPONS) // Only weapons get brands, of course
{
- proprt[RAP_BRAND] = SPWPN_FLAMING + random2(15); /* brand */
+ proprt[RAP_BRAND] = SPWPN_FLAMING + random2(15); // brand
if (one_chance_in(6))
proprt[RAP_BRAND] = SPWPN_FLAMING + random2(2);
@@ -666,7 +666,7 @@ void randart_wpn_properties( const item_def &item,
if (proprt[RAP_BRAND] == SPWPN_DRAGON_SLAYING
&& weapon_skill(item) != SK_POLEARMS)
{
- proprt[RAP_BRAND] = 0; /* missile wpns */
+ proprt[RAP_BRAND] = 0; // missile wpns
}
if (one_chance_in(6))
@@ -675,11 +675,11 @@ void randart_wpn_properties( const item_def &item,
if (proprt[RAP_BRAND] == SPWPN_FLAME
|| proprt[RAP_BRAND] == SPWPN_FROST)
{
- proprt[RAP_BRAND] = 0; /* missile wpns */
+ proprt[RAP_BRAND] = 0; // missile wpns
}
if (proprt[RAP_BRAND] == SPWPN_PROTECTION)
- proprt[RAP_BRAND] = 0; /* no protection */
+ proprt[RAP_BRAND] = 0; // no protection
// if this happens, things might get broken -- bwr
if (proprt[RAP_BRAND] == SPWPN_SPEED && atype == WPN_QUICK_BLADE)
@@ -744,7 +744,7 @@ void randart_wpn_properties( const item_def &item,
if (!one_chance_in(5))
{
- /* AC mod - not for armours or rings of protection */
+ // AC mod - not for armours or rings of protection
if (one_chance_in(4 + power_level)
&& aclass != OBJ_ARMOUR
&& (aclass != OBJ_JEWELLERY || atype != RING_PROTECTION))
@@ -758,7 +758,7 @@ void randart_wpn_properties( const item_def &item,
}
}
- /* ev mod - not for rings of evasion */
+ // ev mod - not for rings of evasion
if (one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_EVASION))
{
@@ -772,7 +772,7 @@ void randart_wpn_properties( const item_def &item,
}
}
- /* str mod - not for rings of strength */
+ // str mod - not for rings of strength
if (one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_STRENGTH))
{
@@ -786,7 +786,7 @@ void randart_wpn_properties( const item_def &item,
}
}
- /* int mod - not for rings of intelligence */
+ // int mod - not for rings of intelligence
if (one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_INTELLIGENCE))
{
@@ -800,7 +800,7 @@ void randart_wpn_properties( const item_def &item,
}
}
- /* dex mod - not for rings of dexterity */
+ // dex mod - not for rings of dexterity
if (one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_DEXTERITY))
{
@@ -818,8 +818,8 @@ void randart_wpn_properties( const item_def &item,
if (random2(15) >= power_level && aclass != OBJ_WEAPONS &&
(aclass != OBJ_JEWELLERY || atype != RING_SLAYING))
{
- /* Weapons and rings of slaying can't get these */
- if (one_chance_in(4 + power_level)) /* to-hit */
+ // Weapons and rings of slaying can't get these
+ if (one_chance_in(4 + power_level)) // to-hit
{
proprt[RAP_ACCURACY] = 1 + random2(3) + random2(2);
power_level++;
@@ -831,7 +831,7 @@ void randart_wpn_properties( const item_def &item,
}
}
- if (one_chance_in(4 + power_level)) /* to-dam */
+ if (one_chance_in(4 + power_level)) // to-dam
{
proprt[RAP_DAMAGE] = 1 + random2(3) + random2(2);
power_level++;
@@ -845,7 +845,7 @@ void randart_wpn_properties( const item_def &item,
bool done_powers = (random2(12 < power_level));
- /* res_fire */
+ // res_fire
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY
@@ -863,7 +863,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* res_cold */
+ // res_cold
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY
@@ -884,7 +884,7 @@ void randart_wpn_properties( const item_def &item,
if (random2(12) < power_level || power_level > 7)
done_powers = true;
- /* res_elec */
+ // res_elec
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_ARMOUR || atype != ARM_STORM_DRAGON_ARMOUR))
@@ -893,7 +893,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* res_poison */
+ // res_poison
if (!done_powers
&& one_chance_in(5 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_POISON_RESISTANCE)
@@ -905,7 +905,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* prot_life - no necromantic brands on weapons allowed */
+ // prot_life - no necromantic brands on weapons allowed
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_LIFE_PROTECTION)
@@ -917,7 +917,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* res magic */
+ // res magic
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_PROTECTION_FROM_MAGIC))
@@ -926,7 +926,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* see_invis */
+ // see_invis
if (!done_powers
&& one_chance_in(4 + power_level)
&& (aclass != OBJ_JEWELLERY || atype != RING_INVISIBILITY))
@@ -938,7 +938,7 @@ void randart_wpn_properties( const item_def &item,
if (random2(12) < power_level || power_level > 10)
done_powers = true;
- /* turn invis */
+ // turn invis
if (!done_powers
&& one_chance_in(10)
&& (aclass != OBJ_JEWELLERY || atype != RING_INVISIBILITY))
@@ -947,7 +947,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* levitate */
+ // levitate
if (!done_powers
&& one_chance_in(10)
&& (aclass != OBJ_JEWELLERY || atype != RING_LEVITATION))
@@ -956,13 +956,14 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- if (!done_powers && one_chance_in(10)) /* blink */
+ // blink
+ if (!done_powers && one_chance_in(10))
{
proprt[RAP_BLINK] = 1;
power_level++;
}
- /* teleport */
+ // teleport
if (!done_powers
&& one_chance_in(10)
&& (aclass != OBJ_JEWELLERY || atype != RING_TELEPORTATION))
@@ -971,7 +972,7 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- /* go berserk */
+ // go berserk
if (!done_powers
&& one_chance_in(10)
&& (aclass != OBJ_JEWELLERY || atype != AMU_RAGE))
@@ -980,14 +981,15 @@ void randart_wpn_properties( const item_def &item,
power_level++;
}
- if (!done_powers && one_chance_in(10)) /* sense surr */
+ // sense surroundings
+ if (!done_powers && one_chance_in(10))
{
proprt[RAP_MAPPING] = 1;
power_level++;
}
- /* Armours get less powers, and are also less likely to be
- cursed that wpns */
+ // Armours get fewer powers, and are also less likely to be
+ // cursed than weapons
if (aclass == OBJ_ARMOUR)
power_level -= 4;
@@ -995,67 +997,67 @@ void randart_wpn_properties( const item_def &item,
{
switch (random2(9))
{
- case 0: /* makes noise */
+ case 0: // makes noise
if (aclass != OBJ_WEAPONS)
break;
proprt[RAP_NOISES] = 1 + random2(4);
break;
- case 1: /* no magic */
+ case 1: // no magic
proprt[RAP_PREVENT_SPELLCASTING] = 1;
break;
- case 2: /* random teleport */
+ case 2: // random teleport
if (aclass != OBJ_WEAPONS)
break;
proprt[RAP_CAUSE_TELEPORTATION] = 5 + random2(15);
break;
- case 3: /* no teleport - doesn't affect some instantaneous
- * teleports */
+ case 3: // no teleport - doesn't affect some instantaneous
+ // teleports
if (aclass == OBJ_JEWELLERY && atype == RING_TELEPORTATION)
- break; /* already is a ring of tport */
+ break; // already is a ring of tport
if (aclass == OBJ_JEWELLERY && atype == RING_TELEPORT_CONTROL)
- break; /* already is a ring of tport ctrl */
+ break; // already is a ring of tport ctrl
proprt[RAP_BLINK] = 0;
proprt[RAP_CAN_TELEPORT] = 0;
proprt[RAP_PREVENT_TELEPORTATION] = 1;
break;
- case 4: /* berserk on attack */
+ case 4: // berserk on attack
if (aclass != OBJ_WEAPONS)
break;
proprt[RAP_ANGRY] = 1 + random2(8);
break;
- case 5: /* susceptible to fire */
+ case 5: // susceptible to fire
if (aclass == OBJ_JEWELLERY
&& (atype == RING_PROTECTION_FROM_FIRE || atype == RING_FIRE
|| atype == RING_ICE))
- break; /* already does this or something */
+ break; // already does this or something
if (aclass == OBJ_ARMOUR
&& (atype == ARM_DRAGON_ARMOUR || atype == ARM_ICE_DRAGON_ARMOUR
|| atype == ARM_GOLD_DRAGON_ARMOUR))
break;
proprt[RAP_FIRE] = -1;
break;
- case 6: /* susceptible to cold */
+ case 6: // susceptible to cold
if (aclass == OBJ_JEWELLERY
&& (atype == RING_PROTECTION_FROM_COLD || atype == RING_FIRE
|| atype == RING_ICE))
- break; /* already does this or something */
+ break; // already does this or something
if (aclass == OBJ_ARMOUR
&& (atype == ARM_DRAGON_ARMOUR || atype == ARM_ICE_DRAGON_ARMOUR
|| atype == ARM_GOLD_DRAGON_ARMOUR))
break;
proprt[RAP_COLD] = -1;
break;
- case 7: /* speed metabolism */
+ case 7: // speed metabolism
if (aclass == OBJ_JEWELLERY && atype == RING_HUNGER)
- break; /* already is a ring of hunger */
+ break; // already is a ring of hunger
if (aclass == OBJ_JEWELLERY && atype == RING_SUSTENANCE)
- break; /* already is a ring of sustenance */
+ break; // already is a ring of sustenance
proprt[RAP_METABOLISM] = 1 + random2(3);
break;
case 8:
- /* emits mutagenic radiation - increases
- magic_contamination. property is chance (1 in ...) of
- increasing magic_contamination */
+ // emits mutagenic radiation - increases
+ // magic_contamination. property is chance (1 in ...) of
+ // increasing magic_contamination
proprt[RAP_MUTAGENIC] = 2 + random2(4);
break;
}