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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 15:26:57 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 15:26:57 +0000
commitcc137f4b229d1763c3ad71fe56605b8611a1067c (patch)
tree601f5b148db6c1d94d593d89a11208ae3fa925ad /crawl-ref/source/randart.cc
parent8b6107e382417e437cc541dfad85c20234ca3d7c (diff)
downloadcrawl-ref-cc137f4b229d1763c3ad71fe56605b8611a1067c.tar.gz
crawl-ref-cc137f4b229d1763c3ad71fe56605b8611a1067c.zip
Another code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4244 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.cc')
-rw-r--r--crawl-ref/source/randart.cc72
1 files changed, 36 insertions, 36 deletions
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index 0a1e914a23..93aefc9ba6 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -44,9 +44,9 @@ static bool god_fits_artefact(const god_type which_god, const item_def &item)
{
if (which_god == GOD_NO_GOD)
return (false);
-
+
const int brand = get_weapon_brand(item);
-
+
if (is_evil_god(which_god) && brand == SPWPN_HOLY_WRATH)
return (false);
else if (is_good_god(which_god) && (brand == SPWPN_DRAINING
@@ -65,7 +65,7 @@ static bool god_fits_artefact(const god_type which_god, const item_def &item)
case GOD_ELYVILON: // peaceful healer god, no weapons, no berserking
if (item.base_type == OBJ_WEAPONS)
return (false);
-
+
if (item.base_type == OBJ_JEWELLERY && item.sub_type == AMU_RAGE)
return (false);
@@ -105,14 +105,14 @@ static bool god_fits_artefact(const god_type which_god, const item_def &item)
}
if (brand == SPWPN_PAIN) // involves magic
return (false);
-
+
if (randart_wpn_property( item, RAP_MAGICAL_POWER))
return (false);
default:
break;
}
-
+
return (true);
}
@@ -120,7 +120,7 @@ static std::string replace_name_parts(const std::string name_in,
const item_def item)
{
std::string name = name_in;
-
+
// maybe god gift?
god_type god_gift = GOD_NO_GOD;
if (item.orig_monnum < 0)
@@ -187,14 +187,14 @@ static std::string replace_name_parts(const std::string name_in,
if (!place.empty())
name = replace_all(name, "@branch_name@", place);
}
-
+
// occasionally use long name for Xom (see religion.cc)
name = replace_all(name, "@xom_name@", god_name(GOD_XOM, coinflip()));
-
+
if (name.find("@god_name@", 0) != std::string::npos)
{
god_type which_god;
-
+
// God gifts will always get the gifting god's name
if (god_gift != GOD_NO_GOD)
which_god = god_gift;
@@ -284,7 +284,7 @@ bool is_unrandom_artefact( const item_def &item )
bool is_fixed_artefact( const item_def &item )
{
if (!is_random_artefact( item )
- && item.base_type == OBJ_WEAPONS
+ && item.base_type == OBJ_WEAPONS
&& item.special >= SPWPN_START_FIXEDARTS)
{
return (true);
@@ -320,7 +320,7 @@ static long calc_seed( const item_def &item )
return (item.special & RANDART_SEED_MASK);
}
-void randart_desc_properties( const item_def &item,
+void randart_desc_properties( const item_def &item,
randart_properties_t &proprt,
randart_known_props_t &known,
bool force_fake_props)
@@ -564,11 +564,11 @@ static int randart_add_one_property( const item_def &item,
return negench ? 0 : 1;
}
-void randart_wpn_properties( const item_def &item,
+void randart_wpn_properties( const item_def &item,
randart_properties_t &proprt,
randart_known_props_t &known)
{
- ASSERT( is_random_artefact( item ) );
+ ASSERT( is_random_artefact( item ) );
ASSERT( item.props.exists( KNOWN_PROPS_KEY ) );
const CrawlStoreValue &_val = item.props[KNOWN_PROPS_KEY];
ASSERT( _val.get_type() == SV_VEC );
@@ -662,7 +662,7 @@ void randart_wpn_properties( const item_def &item,
proprt[RAP_BRAND] = (tmp >= 18) ? SPWPN_SPEED :
(tmp >= 14) ? SPWPN_PROTECTION :
- (tmp >= 10) ? SPWPN_VENOM
+ (tmp >= 10) ? SPWPN_VENOM
: SPWPN_VORPAL + random2(3);
if (atype == WPN_BLOWGUN
&& (proprt[RAP_BRAND] == SPWPN_VORPAL
@@ -1028,12 +1028,12 @@ void randart_wpn_properties( const item_def &item,
}
}
- if (one_chance_in(10)
- && (aclass != OBJ_ARMOUR
- || atype != ARM_CLOAK
+ if (one_chance_in(10)
+ && (aclass != OBJ_ARMOUR
+ || atype != ARM_CLOAK
|| get_equip_race(item) != ISFLAG_ELVEN)
- && (aclass != OBJ_ARMOUR
- || atype != ARM_BOOTS
+ && (aclass != OBJ_ARMOUR
+ || atype != ARM_BOOTS
|| get_equip_race(item) != ISFLAG_ELVEN)
&& get_armour_ego_type( item ) != SPARM_STEALTH)
{
@@ -1042,7 +1042,7 @@ void randart_wpn_properties( const item_def &item,
if (one_chance_in(4))
{
- proprt[RAP_STEALTH] = -proprt[RAP_STEALTH] - random2(20);
+ proprt[RAP_STEALTH] = -proprt[RAP_STEALTH] - random2(20);
power_level--;
}
}
@@ -1054,7 +1054,7 @@ void randart_wpn_properties( const item_def &item,
proprt[RAP_CURSED] = 1;
}
-void randart_wpn_properties( const item_def &item,
+void randart_wpn_properties( const item_def &item,
randart_properties_t &proprt )
{
randart_known_props_t known;
@@ -1117,7 +1117,7 @@ int randart_wpn_num_props( const randart_properties_t &proprt )
void randart_wpn_learn_prop( item_def &item, randart_prop_type prop )
{
- ASSERT( is_random_artefact( item ) );
+ ASSERT( is_random_artefact( item ) );
ASSERT( item.props.exists( KNOWN_PROPS_KEY ) );
CrawlStoreValue &_val = item.props[KNOWN_PROPS_KEY];
ASSERT( _val.get_type() == SV_VEC );
@@ -1204,10 +1204,10 @@ std::string randart_name( const item_def &item )
god_gift = true;
}
}
-
+
// get base type
lookup += get_artefact_type(item.base_type);
-
+
rng_save_excursion rng_state;
seed_rng( seed );
@@ -1225,7 +1225,7 @@ std::string randart_name( const item_def &item )
if (appear.empty()) // still nothing found?
appear = "non-descript";
}
-
+
result += appear;
result += " ";
result += item_base_name(item);
@@ -1236,15 +1236,15 @@ std::string randart_name( const item_def &item )
{
result += item_base_name(item) + " ";
std::string name = getRandNameString(lookup);
-
+
if (name.empty() && god_gift) // if nothing found, try god name alone
{
name = getRandNameString(god_name(static_cast<god_type>(item_orig), false));
-
+
if (name.empty()) // if still nothing found, try base type alone
name = getRandNameString(get_artefact_type(item.base_type).c_str());
}
-
+
if (name.empty()) // still nothing found?
result += "of Bugginess";
else
@@ -1273,7 +1273,7 @@ std::string randart_name( const item_def &item )
int find_unrandart_index(const item_def& artefact)
{
- for (int i=0; i < NO_UNRANDARTS; i++)
+ for (int i = 0; i < NO_UNRANDARTS; i++)
{
const unrandart_entry& candidate = unranddata[i];
if (candidate.ura_cl == artefact.base_type
@@ -1311,7 +1311,7 @@ int find_okay_unrandart(unsigned char aclass, unsigned char atype)
// base_type and sub_type.
for (int i = 0, count = 0; i < NO_UNRANDARTS; i++)
{
- if (unranddata[i].ura_cl == aclass
+ if (unranddata[i].ura_cl == aclass
&& !does_unrandart_exist(i)
&& (atype == OBJ_RANDOM || unranddata[i].ura_ty == atype))
{
@@ -1340,7 +1340,7 @@ bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which )
const unique_item_status_type status =
get_unique_item_status( OBJ_WEAPONS, which );
- if ((status == UNIQ_EXISTS
+ if ((status == UNIQ_EXISTS
|| (in_abyss && status == UNIQ_NOT_EXISTS)
|| (!in_abyss && status == UNIQ_LOST_IN_ABYSS))
&& !force)
@@ -1578,7 +1578,7 @@ static bool randart_is_redundant( const item_def &item,
if (proprt[provides2] != 0)
return true;
-
+
return false;
}
@@ -1615,7 +1615,7 @@ static bool randart_is_conflicting( const item_def &item,
case AMU_RAGE:
conflicts = RAP_STEALTH;
break;
- }
+ }
if (conflicts == RAP_NUM_PROPERTIES)
return false;
@@ -1631,7 +1631,7 @@ bool randart_is_bad( const item_def &item, randart_properties_t &proprt )
if (randart_wpn_num_props( proprt ) == 0)
return true;
- return ( randart_is_redundant( item, proprt ) ||
+ return ( randart_is_redundant( item, proprt ) ||
randart_is_conflicting( item, proprt ) );
}
@@ -1645,7 +1645,7 @@ bool randart_is_bad( const item_def &item )
bool make_item_randart( item_def &item )
{
- if (item.base_type != OBJ_WEAPONS
+ if (item.base_type != OBJ_WEAPONS
&& item.base_type != OBJ_ARMOUR
&& item.base_type != OBJ_JEWELLERY)
{
@@ -1691,7 +1691,7 @@ bool make_item_unrandart( item_def &item, int unrand_index )
item.plus2 = unranddata[unrand_index].ura_pl2;
item.colour = unranddata[unrand_index].ura_col;
- item.flags |= ISFLAG_UNRANDART;
+ item.flags |= ISFLAG_UNRANDART;
item.special = unranddata[ unrand_index ].prpty[ RAP_BRAND ];
if (unranddata[ unrand_index ].prpty[ RAP_CURSED ])