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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-25 14:12:07 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-25 14:12:07 +0000
commitecf486f921ceaa06af4252191b97f3017057f74a (patch)
tree4b0aec9c68ef4e2eb60e23d03a342d430bce0f1f /crawl-ref/source/randart.cc
parent9f2bdcc6b1bc5a5ddc6a60b5edd16b22122d5901 (diff)
downloadcrawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.tar.gz
crawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.zip
Apply patch 1901117: vitrification effect for Xom (and Xom cleanup)
This needs flavour messages, and looks odd for large power because the undiggable stone of the level also gets turned into glass possibly resulting in huge areas of glass tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3464 c06c8d41-db1a-0410-9941-cceddc491573
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