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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 23:32:17 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 23:32:17 +0000
commit24be5339e3c697c6faf7038a7cbeddae0cf92314 (patch)
tree2c6c70307ecf9b9996737717fd4bfd852b6057e3 /crawl-ref/source/religion.cc
parenta6935bcfb6948bdb6d366cfecda141093b8163f3 (diff)
downloadcrawl-ref-24be5339e3c697c6faf7038a7cbeddae0cf92314.tar.gz
crawl-ref-24be5339e3c697c6faf7038a7cbeddae0cf92314.zip
Commit a few changes, mostly clean-up.
* Modify tile_show_items setting in tutorial to (hopefully) show corpses again. * Change skill_exp_needed to use the level input rather than decreasing the passed in parameter, esp. when it was mostly called in the form skill_exp_needed(x + 1) anyway. I was trying to find out what went wrong in BR 1929156 but I can't work out the formula. :( git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5421 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc41
1 files changed, 18 insertions, 23 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index ff9d1c5a8b..53ed6dcd91 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -418,41 +418,36 @@ god_conduct_trigger::~god_conduct_trigger()
bool is_evil_god(god_type god)
{
- return
- god == GOD_KIKUBAAQUDGHA ||
- god == GOD_MAKHLEB ||
- god == GOD_YREDELEMNUL ||
- god == GOD_BEOGH ||
- god == GOD_LUGONU;
+ return (god == GOD_KIKUBAAQUDGHA
+ || god == GOD_MAKHLEB
+ || god == GOD_YREDELEMNUL
+ || god == GOD_BEOGH
+ || god == GOD_LUGONU);
}
bool is_good_god(god_type god)
{
- return
- god == GOD_ZIN ||
- god == GOD_SHINING_ONE ||
- god == GOD_ELYVILON;
+ return (god == GOD_ZIN
+ || god == GOD_SHINING_ONE
+ || god == GOD_ELYVILON);
}
bool is_chaotic_god(god_type god)
{
- return
- god == GOD_XOM ||
- god == GOD_MAKHLEB;
+ return (god == GOD_XOM
+ || god == GOD_MAKHLEB);
}
bool is_lawful_god(god_type god)
{
- return
- god == GOD_ZIN;
+ return (god == GOD_ZIN);
}
bool is_priest_god(god_type god)
{
- return
- god == GOD_ZIN ||
- god == GOD_YREDELEMNUL ||
- god == GOD_BEOGH;
+ return (god == GOD_ZIN
+ || god == GOD_YREDELEMNUL
+ || god == GOD_BEOGH);
}
void dec_penance(god_type god, int val)
@@ -468,14 +463,14 @@ void dec_penance(god_type god, int val)
take_note(Note(NOTE_MOLLIFY_GOD, god));
you.penance[god] = 0;
- // TSO's halo is once more available
+ // TSO's halo is once more available.
if (god == GOD_SHINING_ONE && you.religion == GOD_SHINING_ONE
&& you.piety >= piety_breakpoint(0))
{
mpr("Your divine halo returns!");
}
- // orcish bonuses are now once more effective
+ // Orcish bonuses are now once more effective.
if (god == GOD_BEOGH && you.religion == GOD_BEOGH)
you.redraw_armour_class = true;
@@ -487,12 +482,12 @@ void dec_penance(god_type god, int val)
else
you.penance[god] -= val;
}
-} // end dec_penance()
+}
void dec_penance(int val)
{
dec_penance(you.religion, val);
-} // end dec_penance()
+}
bool beogh_water_walk()
{