diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 15:24:34 +0100 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 15:36:09 +0100 |
commit | 4dd53d952662125a877527566e76c73754385369 (patch) | |
tree | 8e7d5c39029ff027a109b1629e06958cee35d155 /crawl-ref/source/religion.cc | |
parent | 3babe0c87ea91bc93c6939de77252bab487cb880 (diff) | |
download | crawl-ref-4dd53d952662125a877527566e76c73754385369.tar.gz crawl-ref-4dd53d952662125a877527566e76c73754385369.zip |
Collect attitude changing code.
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 737 |
1 files changed, 21 insertions, 716 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 720d31d1cd..e68cdf3b7e 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -24,6 +24,7 @@ #include "abl-show.h" #include "artefact.h" +#include "attitude-change.h" #include "beam.h" #include "chardump.h" #include "database.h" @@ -415,13 +416,6 @@ const char* god_lose_power_messages[NUM_GODS][MAX_GOD_ABILITIES] = } }; -static bool _holy_beings_attitude_change(); -static bool _evil_beings_attitude_change(); -static bool _chaotic_beings_attitude_change(); -static bool _magic_users_attitude_change(); -static bool _yred_slaves_abandon_you(); -static bool _beogh_followers_abandon_you(); -static bool _jiyva_slimes_abandon_you(); static void _god_smites_you(god_type god, const char *message = NULL, kill_method_type death_type = NUM_KILLBY); static bool _beogh_idol_revenge(); @@ -430,9 +424,6 @@ static bool _tso_holy_revenge(); static bool _altar_prayer(); static bool _god_likes_item(god_type god, const item_def& item); static void _dock_piety(int piety_loss, int penance); -static bool _make_god_gifts_disappear(bool level_only = true); -static bool _make_holy_god_gifts_good_neutral(bool level_only = true); -static bool _make_god_gifts_hostile(bool level_only = true); static void _print_sacrifice_message(god_type, const item_def &, piety_gain_t, bool = false); @@ -943,7 +934,7 @@ void dec_penance(god_type god, int val) // When you've worked through all your penance, you get // another chance to make hostile holy beings good neutral. if (is_good_god(you.religion)) - _holy_beings_attitude_change(); + holy_beings_attitude_change(); } else if (god == GOD_NEMELEX_XOBEH && you.penance[god] > 100) { // Nemelex' penance works actively only until 100 @@ -1050,7 +1041,7 @@ static void _inc_penance(god_type god, int val) if (you.attribute[ATTR_DIVINE_REGENERATION]) remove_regen(true); - _make_god_gifts_disappear(); // only on level + make_god_gifts_disappear(); // only on level } // Neither does Zin's divine stamina. else if (god == GOD_ZIN) @@ -1067,7 +1058,7 @@ static void _inc_penance(god_type god, int val) if (you.duration[DUR_DIVINE_SHIELD]) remove_divine_shield(); - _make_god_gifts_disappear(); // only on level + make_god_gifts_disappear(); // only on level } // Neither does Ely's divine vigour. else if (god == GOD_ELYVILON) @@ -1426,11 +1417,6 @@ bool mons_is_god_gift(const monsters *mon, god_type god) return ((mon->flags & MF_GOD_GIFT) && mon->god == god); } -static bool _is_yred_enslaved_body_and_soul(const monsters* mon) -{ - return (mon->alive() && mons_enslaved_body_and_soul(mon)); -} - bool is_undead_slave(const monsters* mon) { return (mon->alive() && mon->holiness() == MH_UNDEAD @@ -3797,7 +3783,7 @@ void gain_piety(int pgn) // When you gain a piety level, you get another chance to // make hostile holy beings good neutral. if (is_good_god(you.religion)) - _holy_beings_attitude_change(); + holy_beings_attitude_change(); } } @@ -3836,7 +3822,7 @@ void gain_piety(int pgn) // When you gain piety of more than 160, you get another chance // to make hostile holy beings good neutral. if (is_good_god(you.religion)) - _holy_beings_attitude_change(); + holy_beings_attitude_change(); } _do_god_gift(false); @@ -4419,7 +4405,7 @@ static bool _yredelemnul_retribution() god); } else if (you.religion == god && coinflip() - && _yred_slaves_abandon_you()) + && yred_slaves_abandon_you()) { ; } @@ -4649,7 +4635,7 @@ static bool _beogh_retribution() } case 4: // 25%, relatively harmless case 5: // in effect, only for penance - if (you.religion == god && _beogh_followers_abandon_you()) + if (you.religion == god && beogh_followers_abandon_you()) break; // else fall through default: // send orcs after you (3/8 to 5/8) @@ -5125,622 +5111,6 @@ bool divine_retribution(god_type god) return (did_retrib); } -static bool _holy_beings_on_level_attitude_change() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (monster->alive() - && mons_is_holy(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Holy attitude changing: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - // If you worship a good god, you get another chance to make - // neutral and hostile holy beings good neutral. - if (is_good_god(you.religion) && !mons_wont_attack(monster)) - { - if (testbits(monster->flags, MF_ATT_CHANGE_ATTEMPT)) - { - monster->flags &= ~MF_ATT_CHANGE_ATTEMPT; - - success = true; - } - } - // If you don't worship a good god, you make all friendly - // and good neutral holy beings that worship a good god - // hostile. - else if (!is_good_god(you.religion) && mons_wont_attack(monster) - && is_good_god(monster->god)) - { - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY/WAS_NEUTRAL stays. - - success = true; - } - } - } - - return (success); -} - -static bool _holy_beings_attitude_change() -{ - return (apply_to_all_dungeons(_holy_beings_on_level_attitude_change)); -} - -static bool _evil_beings_on_level_attitude_change() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (monster->alive() - && monster->is_evil()) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Evil attitude changing: %s " - "on level %d, branch %d", - monster->name(DESC_PLAIN, true).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - // If you worship a good god, you make all friendly and good - // neutral evil and unholy beings hostile. - if (is_good_god(you.religion) && mons_wont_attack(monster)) - { - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY/WAS_NEUTRAL stays. - - success = true; - } - } - } - - return (success); -} - -static bool _evil_beings_attitude_change() -{ - return (apply_to_all_dungeons(_evil_beings_on_level_attitude_change)); -} - -static bool _chaotic_beings_on_level_attitude_change() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (monster->alive() - && monster->is_chaotic()) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Chaotic attitude changing: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - // If you worship Zin, you make all friendly and good neutral - // chaotic beings hostile. - if (you.religion == GOD_ZIN && mons_wont_attack(monster)) - { - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY/WAS_NEUTRAL stays. - - success = true; - } - } - } - - return (success); -} - -static bool _chaotic_beings_attitude_change() -{ - return (apply_to_all_dungeons(_chaotic_beings_on_level_attitude_change)); -} - -static bool _magic_users_on_level_attitude_change() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (monster->alive() - && mons_is_magic_user(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Magic user attitude changing: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - // If you worship Trog, you make all friendly and good neutral - // magic users hostile. - if (you.religion == GOD_TROG && mons_wont_attack(monster)) - { - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY/WAS_NEUTRAL stays. - - success = true; - } - } - } - - return (success); -} - -static bool _magic_users_attitude_change() -{ - return (apply_to_all_dungeons(_magic_users_on_level_attitude_change)); -} - -// Make summoned (temporary) god gifts disappear on penance or when -// abandoning the god in question. If seen, only count monsters where -// the player can see the change, and output a message. -static bool _make_god_gifts_on_level_disappear(bool seen = false) -{ - const god_type god = - (crawl_state.is_god_acting()) ? crawl_state.which_god_acting() - : GOD_NO_GOD; - int count = 0; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (is_follower(monster) - && monster->has_ench(ENCH_ABJ) - && mons_is_god_gift(monster, god)) - { - if (!seen || simple_monster_message(monster, " abandons you!")) - count++; - - // The monster disappears. - monster_die(monster, KILL_DISMISSED, NON_MONSTER); - } - } - - return (count); -} - -static bool _god_gifts_disappear_wrapper() -{ - return (_make_god_gifts_on_level_disappear()); -} - -// Make god gifts disappear on all levels, or on only the current one. -static bool _make_god_gifts_disappear(bool level_only) -{ - bool success = _make_god_gifts_on_level_disappear(true); - - if (level_only) - return (success); - - return (apply_to_all_dungeons(_god_gifts_disappear_wrapper) || success); -} - -// When abandoning the god in question, turn holy god gifts good -// neutral. If seen, only count monsters where the player can see the -// change, and output a message. -static bool _make_holy_god_gifts_on_level_good_neutral(bool seen = false) -{ - const god_type god = - (crawl_state.is_god_acting()) ? crawl_state.which_god_acting() - : GOD_NO_GOD; - int count = 0; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (is_follower(monster) - && !monster->has_ench(ENCH_CHARM) - && mons_is_holy(monster) - && mons_is_god_gift(monster, god)) - { - // monster changes attitude - monster->attitude = ATT_GOOD_NEUTRAL; - - if (!seen || simple_monster_message(monster, " becomes indifferent.")) - count++; - } - } - - return (count); -} - -static bool _holy_god_gifts_good_neutral_wrapper() -{ - return (_make_holy_god_gifts_on_level_good_neutral()); -} - -// Make holy god gifts turn good neutral on all levels, or on only the -// current one. -static bool _make_holy_god_gifts_good_neutral(bool level_only) -{ - bool success = _make_holy_god_gifts_on_level_good_neutral(true); - - if (level_only) - return (success); - - return (apply_to_all_dungeons(_holy_god_gifts_good_neutral_wrapper) || success); -} - -// When abandoning the god in question, turn god gifts hostile. If -// seen, only count monsters where the player can see the change, and -// output a message. -static bool _make_god_gifts_on_level_hostile(bool seen = false) -{ - const god_type god = - (crawl_state.is_god_acting()) ? crawl_state.which_god_acting() - : GOD_NO_GOD; - int count = 0; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (is_follower(monster) - && mons_is_god_gift(monster, god)) - { - // monster changes attitude and behaviour - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - - if (!seen || simple_monster_message(monster, " turns against you!")) - count++; - } - } - - return (count); -} - -static bool _god_gifts_hostile_wrapper() -{ - return (_make_god_gifts_on_level_hostile()); -} - -// Make god gifts turn hostile on all levels, or on only the current -// one. -static bool _make_god_gifts_hostile(bool level_only) -{ - bool success = _make_god_gifts_on_level_hostile(true); - - if (level_only) - return (success); - - return (apply_to_all_dungeons(_god_gifts_hostile_wrapper) || success); -} - -static bool _yred_slaves_on_level_abandon_you() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (_is_yred_enslaved_body_and_soul(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Undead soul abandoning: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - yred_make_enslaved_soul(monster, true, true, true); - - success = true; - } - else if (is_yred_undead_slave(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Undead abandoning: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - monster->attitude = ATT_HOSTILE; - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY stays. - - success = true; - } - } - - return (success); -} - -static bool _beogh_followers_on_level_abandon_you() -{ - bool success = false; - - // Note that orc high priests' summons are gifts of Beogh, so we - // can't use is_orcish_follower() here. - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (mons_is_god_gift(monster, GOD_BEOGH)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Orc abandoning: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - monster->attitude = ATT_HOSTILE; - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY stays. - - success = true; - } - } - - return (success); -} - -static bool _jiyva_slimes_on_level_abandon_you() -{ - bool success = false; - - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (is_fellow_slime(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Slime abandoning: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - monster->attitude = ATT_HOSTILE; - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now WAS_NEUTRAL stays. - - success = true; - } - } - - return (success); -} - -// Upon excommunication, ex-Yredelemnulites lose all their undead -// slaves. When under penance, Yredelemnulites can lose all undead -// slaves in sight. -static bool _yred_slaves_abandon_you() -{ - bool reclaim = false; - int num_reclaim = 0; - int num_slaves = 0; - - if (you.religion != GOD_YREDELEMNUL) - reclaim = apply_to_all_dungeons(_yred_slaves_on_level_abandon_you); - else - { - for (radius_iterator ri(you.pos(), 9); ri; ++ri) - { - monsters *monster = monster_at(*ri); - if (monster == NULL) - continue; - - if (_is_yred_enslaved_body_and_soul(monster) - || is_yred_undead_slave(monster)) - { - num_slaves++; - - const int hd = monster->hit_dice; - - // During penance, followers get a saving throw. - if (random2((you.piety - you.penance[GOD_YREDELEMNUL]) / 18) - + random2(you.skills[SK_INVOCATIONS] - 6) - > random2(hd) + hd + random2(5)) - { - continue; - } - - - if (_is_yred_enslaved_body_and_soul(monster)) - yred_make_enslaved_soul(monster, true, true, true); - else - { - monster->attitude = ATT_HOSTILE; - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY stays. - } - - num_reclaim++; - - reclaim = true; - } - } - } - - if (reclaim) - { - if (you.religion != GOD_YREDELEMNUL) - { - simple_god_message(" reclaims all of your granted undead slaves!", - GOD_YREDELEMNUL); - } - else if (num_reclaim > 0) - { - if (num_reclaim == 1 && num_slaves > 1) - simple_god_message(" reclaims one of your granted undead slaves!"); - else if (num_reclaim == num_slaves) - simple_god_message(" reclaims your granted undead slaves!"); - else - simple_god_message(" reclaims some of your granted undead slaves!"); - } - - return (true); - } - - return (false); -} - -static bool _feawn_plants_on_level_hostile() -{ - for (int i = 0; i < MAX_MONSTERS; ++i) - { - monsters *monster = &menv[i]; - if (monster->alive() - && mons_is_plant(monster)) - { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Plant hostility: %s on level %d, branch %d", - monster->name(DESC_PLAIN).c_str(), - static_cast<int>(you.your_level), - static_cast<int>(you.where_are_you)); -#endif - - // You can potentially turn an oklob or whatever neutral - // again by going back to Feawn. - if (testbits(monster->flags, MF_ATT_CHANGE_ATTEMPT)) - monster->flags &= ~MF_ATT_CHANGE_ATTEMPT; - - monster->attitude = ATT_HOSTILE; - monster->del_ench(ENCH_CHARM, true); - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now WAS_NEUTRAL stays. - } - } - - return (true); -} - -static bool _feawn_plants_hostile() -{ - if (apply_to_all_dungeons(_feawn_plants_on_level_hostile)) - { - mpr("The plants of the dungeon turn on you!", MSGCH_GOD); - return (true); - } - - return (false); -} - -// Upon excommunication, ex-Beoghites lose all their orcish followers, -// plus all monsters created by their priestly orcish followers. When -// under penance, Beoghites can lose all orcish followers in sight, -// subject to a few limitations. -static bool _beogh_followers_abandon_you() -{ - bool reconvert = false; - int num_reconvert = 0; - int num_followers = 0; - - if (you.religion != GOD_BEOGH) - { - reconvert = - apply_to_all_dungeons(_beogh_followers_on_level_abandon_you); - } - else - { - for (radius_iterator ri(you.pos(), 9); ri; ++ri) - { - monsters *monster = monster_at(*ri); - if (monster == NULL) - continue; - - // Note that orc high priests' summons are gifts of Beogh, - // so we can't use is_orcish_follower() here. - if (mons_is_god_gift(monster, GOD_BEOGH)) - { - num_followers++; - - if (you.visible_to(monster) - && !monster->asleep() - && !mons_is_confused(monster) - && !mons_cannot_act(monster)) - { - const int hd = monster->hit_dice; - - // During penance, followers get a saving throw. - if (random2((you.piety - you.penance[GOD_BEOGH]) / 18) - + random2(you.skills[SK_INVOCATIONS] - 6) - > random2(hd) + hd + random2(5)) - { - continue; - } - - monster->attitude = ATT_HOSTILE; - behaviour_event(monster, ME_ALERT, MHITYOU); - // For now CREATED_FRIENDLY stays. - - if (you.can_see(monster)) - num_reconvert++; // Only visible ones. - - reconvert = true; - } - } - } - } - - if (reconvert) // Maybe all of them are invisible. - { - simple_god_message("'s voice booms out, \"Who do you think you " - "are?\"", GOD_BEOGH); - - std::ostream& chan = msg::streams(MSGCH_MONSTER_ENCHANT); - - if (you.religion != GOD_BEOGH) - chan << "All of your followers decide to abandon you."; - else if (num_reconvert > 0) - { - if (num_reconvert == 1 && num_followers > 1) - chan << "One of your followers decides to abandon you."; - else if (num_reconvert == num_followers) - chan << "Your followers decide to abandon you."; - else - chan << "Some of your followers decide to abandon you."; - } - - chan << std::endl; - - return (true); - } - - return (false); -} - -// Upon excommunication, ex-Jiyvaites lose all their fellow slimes. -static bool _jiyva_slimes_abandon_you() -{ - if (apply_to_all_dungeons(_jiyva_slimes_on_level_abandon_you)) - { - std::ostream& chan = msg::streams(MSGCH_MONSTER_ENCHANT); - - chan << "All of your fellow slimes turn on you." << std::endl; - - return (true); - } - - return (false); -} - // Currently only used when orcish idols have been destroyed. static std::string _get_beogh_speech(const std::string key) { @@ -5780,71 +5150,6 @@ static bool _beogh_idol_revenge() return (false); } -static void _print_good_god_holy_being_speech(bool neutral, - const std::string key, - monsters *mon, - msg_channel_type channel) -{ - std::string full_key = "good_god_"; - if (!neutral) - full_key += "non"; - full_key += "neutral_holy_being_"; - full_key += key; - - std::string msg = getSpeakString(full_key); - - if (!msg.empty()) - { - msg = do_mon_str_replacements(msg, mon); - mpr(msg.c_str(), channel); - } -} - -// Holy monsters may turn good neutral when encountering followers of -// the good gods, and be made worshippers of TSO if necessary. -void good_god_holy_attitude_change(monsters *holy) -{ - ASSERT(mons_is_holy(holy)); - - if (you.can_see(holy)) // show reaction - { - _print_good_god_holy_being_speech(true, "reaction", holy, - MSGCH_FRIEND_ENCHANT); - - if (!one_chance_in(3)) - _print_good_god_holy_being_speech(true, "speech", holy, - MSGCH_TALK); - } - - holy->attitude = ATT_GOOD_NEUTRAL; - - // The monster is not really *created* neutral, but should it become - // hostile later on, it won't count as a good kill. - holy->flags |= MF_WAS_NEUTRAL; - - // If the holy being was previously worshipping a different god, - // make it worship TSO. - holy->god = GOD_SHINING_ONE; - - // Avoid immobile "followers". - behaviour_event(holy, ME_ALERT, MHITNOT); -} - -void good_god_holy_fail_attitude_change(monsters *holy) -{ - ASSERT(mons_is_holy(holy)); - - if (you.can_see(holy)) // show reaction - { - _print_good_god_holy_being_speech(false, "reaction", holy, - MSGCH_FRIEND_ENCHANT); - - if (!one_chance_in(3)) - _print_good_god_holy_being_speech(false, "speech", holy, - MSGCH_TALK); - } -} - static void _tso_blasts_cleansing_flame(const char *message) { // TSO won't protect you from his own cleansing flame, and Xom is too @@ -5985,7 +5290,7 @@ void excommunication(god_type new_god) break; case GOD_YREDELEMNUL: - _yred_slaves_abandon_you(); + yred_slaves_abandon_you(); MiscastEffect(&you, -old_god, SPTYP_NECROMANCY, 5 + you.experience_level, random2avg(88, 3), @@ -6013,7 +5318,7 @@ void excommunication(god_type new_god) if (you.attribute[ATTR_DIVINE_REGENERATION]) remove_regen(true); - _make_god_gifts_hostile(false); + make_god_gifts_hostile(false); // Penance has to come before retribution to prevent "mollify" _inc_penance(old_god, 50); @@ -6021,7 +5326,7 @@ void excommunication(god_type new_god) break; case GOD_BEOGH: - _beogh_followers_abandon_you(); // friendly orcs around turn hostile + beogh_followers_abandon_you(); // friendly orcs around turn hostile // You might have lost water walking at a bad time... if (_need_water_walking()) @@ -6065,10 +5370,10 @@ void excommunication(god_type new_god) if (!is_good_god(new_god)) { _inc_penance(old_god, 50); - _make_god_gifts_hostile(false); + make_god_gifts_hostile(false); } else - _make_holy_god_gifts_good_neutral(false); + make_holy_god_gifts_good_neutral(false); break; @@ -6087,7 +5392,7 @@ void excommunication(god_type new_god) god_acting good_gdact(GOD_SHINING_ONE, true); - _make_god_gifts_hostile(false); + make_god_gifts_hostile(false); } break; @@ -6103,12 +5408,12 @@ void excommunication(god_type new_god) god_acting good_gdact(GOD_SHINING_ONE, true); - _make_god_gifts_hostile(false); + make_god_gifts_hostile(false); } break; case GOD_JIYVA: - _jiyva_slimes_abandon_you(); + jiyva_slimes_abandon_you(); if (you.duration[DUR_SLIMIFY]) you.duration[DUR_SLIMIFY] = 0; @@ -6124,7 +5429,7 @@ void excommunication(god_type new_god) _inc_penance(old_god, 30); break; case GOD_FEAWN: - _feawn_plants_hostile(); + feawn_plants_hostile(); _inc_penance(old_god, 30); divine_retribution(old_god); break; @@ -6137,7 +5442,7 @@ void excommunication(god_type new_god) // When you start worshipping a non-good god, or no god, you make // all non-hostile holy beings that worship a good god hostile. - if (!is_good_god(new_god) && _holy_beings_attitude_change()) + if (!is_good_god(new_god) && holy_beings_attitude_change()) mpr("The divine host forsakes you.", MSGCH_MONSTER_ENCHANT); // Evil hack. @@ -6921,12 +6226,12 @@ void god_pitch(god_type which_god) // you make all non-hostile chaotic beings hostile; and when you // start worshipping Trog, you make all non-hostile magic users // hostile. - if (is_good_god(you.religion) && _evil_beings_attitude_change()) + if (is_good_god(you.religion) && evil_beings_attitude_change()) mpr("Your evil allies forsake you.", MSGCH_MONSTER_ENCHANT); - if (you.religion == GOD_ZIN && _chaotic_beings_attitude_change()) + if (you.religion == GOD_ZIN && chaotic_beings_attitude_change()) mpr("Your chaotic allies forsake you.", MSGCH_MONSTER_ENCHANT); - else if (you.religion == GOD_TROG && _magic_users_attitude_change()) + else if (you.religion == GOD_TROG && magic_users_attitude_change()) mpr("Your magic-using allies forsake you.", MSGCH_MONSTER_ENCHANT); if (you.religion == GOD_ELYVILON) |