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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-04 10:25:43 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-04 10:25:43 +0000 |
commit | 5b08020c58fcb60f2862799b9f585962e90c4b84 (patch) | |
tree | ce512260d7dd88d140b79df79eacd5491f9c2efd /crawl-ref/source/religion.cc | |
parent | dd2b32b7460547c0f18795763e53182045df084d (diff) | |
download | crawl-ref-5b08020c58fcb60f2862799b9f585962e90c4b84.tar.gz crawl-ref-5b08020c58fcb60f2862799b9f585962e90c4b84.zip |
On HUD:
Draw player name/race in yellow. Not great, I think; the rest of the
HUD draws labels in, yellow and actual content in white, and this
conflicts with that.
Remove gold; shrink HUD by one line.
Experience: David's idea
Experiment: use ===--- for hp/mp bar
On % screen:
Make spelling and order of AC/Ev/Sh consistent with HUD
Move gold to below HP/MP so god name is not cut off
("The Shining On***" looks awful)
Did not do:
HP->Health on HUD; currently not enough space for "Health: 123/456 (789)"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4068 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 02dd47564e..7568d06b40 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -61,6 +61,7 @@ #include "newgame.h" #include "notes.h" #include "ouch.h" +#include "output.h" #include "player.h" #include "randart.h" #include "shopping.h" |