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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
commit | 63036c9e5ed0103475fea0c6710317f15e8cdb24 (patch) | |
tree | c6e731b631741fc069a6baeb80bf15c58458e9e0 /crawl-ref/source/religion.cc | |
parent | e744cede0540585248737db8e27a8320e5476955 (diff) | |
download | crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.tar.gz crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.zip |
Implemented monster spell miscasts. Spell miscasting is now handled
by the MiscastEffect class, which has helper methods to make most of
the non-helper code agnostic with respect to whether the miscaster is
the player or a monster. Mummy death curses now affect monsters, and
Zot traps now directly affect friendly and good-neutral monsters.
In wizard mode you can force the player or a monster to miscast by
targeting it and pressing 'M'.
Todo/issues/notes:
* Clouds now have a killer_type in addition to a kill_category.
* There aren't any divination monster miscast effects yet.
* Many of the harmless message-only miscast effects are missing
monster messages.
* If a monster actually miscasts a spell (not getting a mummy
death curse or setting off a Zot trap) and this kills both the
monster and the player then the wrong monster will be listed in
hiscore entry. Since monsters can't do true spell miscasts yet, this
can wait.
* There was old, non-functioning code making Zot traps heal, haste or
turn invisible hostile monsters that triggered it. I fixed it and
then commented it out.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 91 |
1 files changed, 62 insertions, 29 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 08ecfd5d8c..0cc03f80bd 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -75,7 +75,7 @@ #include "spells3.h" #include "spells4.h" #include "spl-book.h" -#include "spl-cast.h" +#include "spl-mis.h" #include "spl-util.h" #include "stash.h" #include "state.h" @@ -3257,7 +3257,7 @@ bool trog_burn_books() mpr( "The fire roars with new energy!" ); const int extra_dur = count + random2(rarity/2); env.cloud[cloud].decay += extra_dur * 5; - env.cloud[cloud].whose = KC_YOU; + env.cloud[cloud].set_whose(KC_YOU); continue; } @@ -3617,7 +3617,7 @@ static bool _elyvilon_retribution() break; case 2: // mostly flavour messages - miscast_effect(SPTYP_POISON, 0, 0, one_chance_in(3), + MiscastEffect(&you, -god, SPTYP_POISON, one_chance_in(3) ? 1 : 0, "the will of Elyvilon"); break; @@ -3703,8 +3703,8 @@ static bool _kikubaaqudgha_retribution() god_speaks(god, (coinflip()) ? "You hear Kikubaaqudgha cackling." : "Kikubaaqudgha's malice focuses upon you."); - miscast_effect(SPTYP_NECROMANCY, 5 + you.experience_level, - random2avg(88, 3), 100, "the malice of Kikubaaqudgha"); + MiscastEffect(&you, -god, SPTYP_NECROMANCY, 5 + you.experience_level, + random2avg(88, 3), "the malice of Kikubaaqudgha"); } return (true); @@ -3739,8 +3739,8 @@ static bool _yredelemnul_retribution() else { simple_god_message("'s anger turns toward you for a moment.", god); - miscast_effect( SPTYP_NECROMANCY, 5 + you.experience_level, - random2avg(88, 3), 100, "the anger of Yredelemnul" ); + MiscastEffect( &you, -god, SPTYP_NECROMANCY, 5 + you.experience_level, + random2avg(88, 3), "the anger of Yredelemnul" ); } return (true); @@ -3833,8 +3833,8 @@ static bool _trog_retribution() // fire magic. -- bwr dec_penance(god, 2); mpr( "You feel Trog's fiery rage upon you!", MSGCH_WARN ); - miscast_effect( SPTYP_FIRE, 8 + you.experience_level, - random2avg(98, 3), 100, "the fiery rage of Trog" ); + MiscastEffect( &you, -god, SPTYP_FIRE, 8 + you.experience_level, + random2avg(98, 3), "the fiery rage of Trog" ); } return (true); @@ -3849,7 +3849,7 @@ static bool _beogh_retribution() { case 0: // smiting (25%) case 1: - god_smites_you(GOD_BEOGH, KILLED_BY_BEOGH_SMITING); + god_smites_you(GOD_BEOGH); break; case 2: // send out one or two dancing weapons (12.5%) @@ -4014,7 +4014,8 @@ static bool _sif_muna_retribution() case 5: case 6: - miscast_effect(SPTYP_DIVINATION, 9, 90, 100, "the will of Sif Muna"); + MiscastEffect(&you, -god, SPTYP_DIVINATION, 9, 90, + "the will of Sif Muna"); break; case 7: @@ -4046,7 +4047,8 @@ static bool _lugonu_retribution() if (coinflip()) { simple_god_message("'s wrath finds you!", god); - miscast_effect( SPTYP_TRANSLOCATION, 9, 90, 100, "Lugonu's touch" ); + MiscastEffect( &you, -god, SPTYP_TRANSLOCATION, 9, 90, + "Lugonu's touch" ); // No return - Lugonu's touch is independent of other effects. } @@ -4108,9 +4110,10 @@ static bool _vehumet_retribution() const god_type god = GOD_VEHUMET; simple_god_message("'s vengeance finds you.", god); - miscast_effect( coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING, - 8 + you.experience_level, random2avg(98, 3), 100, - "the wrath of Vehumet" ); + MiscastEffect( &you, -god, + coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING, + 8 + you.experience_level, random2avg(98, 3), + "the wrath of Vehumet" ); return (true); } @@ -4641,7 +4644,7 @@ void beogh_idol_revenge() else revenge = _get_beogh_speech("idol other").c_str(); - god_smites_you(GOD_BEOGH, KILLED_BY_BEOGH_SMITING, revenge); + god_smites_you(GOD_BEOGH, revenge); if (you.religion == GOD_BEOGH) { @@ -4802,28 +4805,32 @@ void excommunication(god_type new_god) break; case GOD_KIKUBAAQUDGHA: - miscast_effect(SPTYP_NECROMANCY, 5 + you.experience_level, - random2avg(88, 3), 100, "the malice of Kikubaaqudgha"); + MiscastEffect(&you, -old_god, SPTYP_NECROMANCY, + 5 + you.experience_level, random2avg(88, 3), + "the malice of Kikubaaqudgha"); _inc_penance(old_god, 30); break; case GOD_YREDELEMNUL: - miscast_effect(SPTYP_NECROMANCY, 5 + you.experience_level, - random2avg(88, 3), 100, "the anger of Yredelemnul"); + MiscastEffect(&you, -old_god, SPTYP_NECROMANCY, + 5 + you.experience_level, random2avg(88, 3), + "the anger of Yredelemnul"); _inc_penance(old_god, 30); break; case GOD_VEHUMET: - miscast_effect((coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING), - 8 + you.experience_level, random2avg(98, 3), 100, - "the wrath of Vehumet"); + MiscastEffect(&you, -old_god, + (coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING), + 8 + you.experience_level, random2avg(98, 3), + "the wrath of Vehumet"); _inc_penance(old_god, 25); break; case GOD_MAKHLEB: - miscast_effect((coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING), - 8 + you.experience_level, random2avg(98, 3), 100, - "the fury of Makhleb"); + MiscastEffect(&you, -old_god, + (coinflip() ? SPTYP_CONJURATION : SPTYP_SUMMONING), + 8 + you.experience_level, random2avg(98, 3), + "the fury of Makhleb"); _inc_penance(old_god, 25); break; @@ -5665,9 +5672,12 @@ harm_protection_type god_protects_from_harm(god_type god, bool actual) return HPT_NONE; } -void god_smites_you(god_type god, kill_method_type death_type, - const char *message) +void god_smites_you(god_type god, const char *message, + kill_method_type death_type) + { + ASSERT(god != GOD_NO_GOD); + // Your god won't protect you from his own smiting, and Xom is too // capricious to protect you from any god's smiting. if (you.religion != god && you.religion != GOD_XOM @@ -5679,6 +5689,29 @@ void god_smites_you(god_type god, kill_method_type death_type, } else { + if (death_type == NUM_KILLBY) + switch(god) + { + case GOD_BEOGH: + death_type = KILLED_BY_BEOGH_SMITING; + break; + case GOD_SHINING_ONE: + death_type = KILLED_BY_TSO_SMITING; + break; + default: + death_type = KILLED_BY_DIVINE_WRATH; + break; + } + + std::string aux; + + if (death_type != KILLED_BY_BEOGH_SMITING + && death_type != KILLED_BY_TSO_SMITING) + { + aux = "smited by "; + aux += god_name(god); + } + // If there's a message, display it before smiting. if (message) god_speaks(god, message); @@ -5689,7 +5722,7 @@ void god_smites_you(god_type god, kill_method_type death_type, divine_hurt += random2( you.experience_level ); simple_god_message( " smites you!", god ); - ouch( divine_hurt, 0, death_type ); + ouch( divine_hurt, 0, death_type, aux.c_str() ); dec_penance( god, 1 ); } } |