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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-21 01:03:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-21 01:03:15 +0000
commit700ca72344804d0a20d7913c537e57c375bbb36d (patch)
tree16de34571688c761cfaf7809cac917c9dbe8578b /crawl-ref/source/religion.cc
parenta84ea40a942fa25720d2484dabd8ed33cdf5582e (diff)
downloadcrawl-ref-700ca72344804d0a20d7913c537e57c375bbb36d.tar.gz
crawl-ref-700ca72344804d0a20d7913c537e57c375bbb36d.zip
Add a neutral monster brand (defaulting to darkgrey).
Of course we still need something like this for Tiles! Make Ctrl+Dir call close_door() if the square in question is a closed door. I've tested it, and found this change (suggested by dpeg) extremely convenient. Also fixed the information leak about an invisible monster blocking a doorway without time passing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3778 c06c8d41-db1a-0410-9941-cceddc491573
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