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authorAdam Borowski <kilobyte@angband.pl>2009-10-21 22:15:36 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-21 22:15:36 +0200
commit80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03 (patch)
treeed0acd9c4994191196a1d90b01415db708564066 /crawl-ref/source/religion.cc
parent10cffb19a8667ff227f3a47010097e150a54b761 (diff)
downloadcrawl-ref-80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03.tar.gz
crawl-ref-80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03.zip
Slightly reduce religion.cc by yanking item-handling stuff to goditem.cc
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc546
1 files changed, 1 insertions, 545 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index bc6605166e..c8a99491ec 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -36,6 +36,7 @@
#include "fight.h"
#include "files.h"
#include "food.h"
+#include "goditem.h"
#include "hiscores.h"
#include "invent.h"
#include "it_use2.h"
@@ -66,10 +67,7 @@
#include "spells2.h"
#include "spells3.h"
#include "spells4.h"
-#include "spl-book.h"
-#include "spl-cast.h"
#include "spl-mis.h"
-#include "spl-util.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
@@ -3855,548 +3853,6 @@ void gain_piety(int pgn)
_do_god_gift(false);
}
-bool is_holy_item(const item_def& item)
-{
- bool retval = false;
-
- if (is_unrandom_artefact(item))
- {
- unrandart_entry* entry = get_unrand_entry(item.special);
-
- if (entry->flags & UNRAND_FLAG_HOLY)
- return (true);
- }
-
- switch (item.base_type)
- {
- case OBJ_WEAPONS:
- retval = (is_blessed_blade(item)
- || get_weapon_brand(item) == SPWPN_HOLY_WRATH);
- break;
- case OBJ_SCROLLS:
- retval = (item.sub_type == SCR_HOLY_WORD);
- break;
- case OBJ_BOOKS:
- retval = is_holy_spellbook(item);
- break;
- case OBJ_STAVES:
- retval = is_holy_rod(item);
- break;
- default:
- break;
- }
-
- return (retval);
-}
-
-bool is_evil_item(const item_def& item)
-{
- bool retval = false;
-
- if (is_unrandom_artefact(item))
- {
- unrandart_entry* entry = get_unrand_entry(item.special);
-
- if (entry->flags & UNRAND_FLAG_EVIL)
- return (true);
- }
-
- switch (item.base_type)
- {
- case OBJ_WEAPONS:
- {
- const int item_brand = get_weapon_brand(item);
-
- retval = (is_demonic(item)
- || item_brand == SPWPN_DRAINING
- || item_brand == SPWPN_PAIN
- || item_brand == SPWPN_VAMPIRICISM
- || item_brand == SPWPN_SHADOW);
- }
- break;
- case OBJ_MISSILES:
- {
- const int item_brand = get_ammo_brand(item);
- retval = is_demonic(item) || item_brand == SPMSL_SHADOW;
- break;
- }
- case OBJ_WANDS:
- retval = (item.sub_type == WAND_DRAINING);
- break;
- case OBJ_SCROLLS:
- retval = (item.sub_type == SCR_SUMMONING
- || item.sub_type == SCR_TORMENT);
- break;
- case OBJ_POTIONS:
- retval = is_blood_potion(item);
- break;
- case OBJ_BOOKS:
- retval = is_evil_spellbook(item);
- break;
- case OBJ_STAVES:
- retval = (item.sub_type == STAFF_DEATH || is_evil_rod(item));
- break;
- case OBJ_MISCELLANY:
- retval = (item.sub_type == MISC_BOTTLED_EFREET
- || item.sub_type == MISC_LANTERN_OF_SHADOWS);
- break;
- default:
- break;
- }
-
- return (retval);
-}
-
-bool is_chaotic_item(const item_def& item)
-{
- bool retval = false;
-
- if (is_unrandom_artefact(item))
- {
- unrandart_entry* entry = get_unrand_entry(item.special);
-
- if (entry->flags & UNRAND_FLAG_CHAOTIC)
- return (true);
- }
-
- switch (item.base_type)
- {
- case OBJ_WEAPONS:
- {
- const int item_brand = get_weapon_brand(item);
- retval = (item_brand == SPWPN_CHAOS);
- }
- break;
- case OBJ_MISSILES:
- {
- const int item_brand = get_ammo_brand(item);
- retval = (item_brand == SPMSL_CHAOS);
- }
- break;
- case OBJ_WANDS:
- retval = (item.sub_type == WAND_POLYMORPH_OTHER);
- break;
- case OBJ_POTIONS:
- retval = (item.sub_type == POT_MUTATION);
- break;
- case OBJ_BOOKS:
- retval = is_chaotic_spellbook(item);
- break;
- case OBJ_STAVES:
- retval = is_chaotic_rod(item);
- break;
- default:
- break;
- }
-
- if (is_artefact(item) && artefact_wpn_property(item, ARTP_MUTAGENIC))
- retval = true;
-
- return (retval);
-}
-
-bool is_hasty_item(const item_def& item)
-{
- switch (item.base_type)
- {
- case OBJ_WEAPONS:
- {
- const int item_brand = get_weapon_brand(item);
- if (item_brand == SPWPN_SPEED)
- return (true);
- }
- break;
- case OBJ_ARMOUR:
- {
- const int item_brand = get_armour_ego_type(item);
- if (item_brand == SPARM_RUNNING)
- return (true);
- }
- break;
- case OBJ_WANDS:
- if (item.sub_type == WAND_HASTING)
- return (true);
- break;
- case OBJ_POTIONS:
- if (item.sub_type == POT_SPEED || item.sub_type == POT_BERSERK_RAGE)
- return (true);
- break;
- case OBJ_JEWELLERY:
- // should this include AMU_RESIST_SLOWING?
- if (item.sub_type == AMU_RAGE)
- return (true);
- break;
- default:
- break;
- }
- return (false);
-}
-
-bool is_holy_discipline(int discipline)
-{
- return (discipline & SPTYP_HOLY);
-}
-
-bool is_evil_discipline(int discipline)
-{
- return (discipline & SPTYP_NECROMANCY);
-}
-
-bool is_holy_spell(spell_type spell, god_type god)
-{
- UNUSED(god);
-
- unsigned int disciplines = get_spell_disciplines(spell);
-
- return (is_holy_discipline(disciplines));
-}
-
-bool is_evil_spell(spell_type spell, god_type god)
-{
- UNUSED(god);
-
- unsigned int flags = get_spell_flags(spell);
- unsigned int disciplines = get_spell_disciplines(spell);
-
- return ((flags & SPFLAG_UNHOLY) || (is_evil_discipline(disciplines)));
-}
-
-bool is_chaotic_spell(spell_type spell, god_type god)
-{
- UNUSED(god);
-
- return (spell == SPELL_POLYMORPH_OTHER
- || spell == SPELL_ALTER_SELF
- || spell == SPELL_SUMMON_UGLY_THING);
-}
-
-bool is_hasty_spell(spell_type spell, god_type god)
-{
- UNUSED(god);
-
- return (spell == SPELL_HASTE
- || spell == SPELL_SWIFTNESS
- || spell == SPELL_BERSERKER_RAGE);
-}
-
-// The default suitable() function for is_spellbook_type().
-bool is_any_spell(spell_type spell, god_type god)
-{
- UNUSED(god);
-
- return (true);
-}
-
-// If book_or_rod is false, only look at actual spellbooks. Otherwise,
-// only look at rods.
-bool is_spellbook_type(const item_def& item, bool book_or_rod,
- bool (*suitable)(spell_type spell, god_type god),
- god_type god)
-{
- const bool is_spellbook = (item.base_type == OBJ_BOOKS
- && item.sub_type != BOOK_MANUAL
- && item.sub_type != BOOK_DESTRUCTION);
- const bool is_rod = item_is_rod(item);
-
- if (!is_spellbook && !is_rod)
- return (false);
-
- if (!book_or_rod && is_rod)
- return (false);
-
- int total = 0;
- int total_liked = 0;
-
- for (int i = 0; i < SPELLBOOK_SIZE; ++i)
- {
- spell_type spell = which_spell_in_book(item, i);
- if (spell == SPELL_NO_SPELL)
- continue;
-
- total++;
- if (suitable(spell, god))
- total_liked++;
- }
-
- // If at least half of the available spells are suitable, the whole
- // spellbook or rod is, too.
- return (total_liked >= (total / 2) + 1);
-}
-
-bool is_holy_spellbook(const item_def& item)
-{
- return (is_spellbook_type(item, false, is_holy_spell));
-}
-
-bool is_evil_spellbook(const item_def& item)
-{
- return (is_spellbook_type(item, false, is_evil_spell));
-}
-
-bool is_chaotic_spellbook(const item_def& item)
-{
- return (is_spellbook_type(item, false, is_chaotic_spell));
-}
-
-bool god_hates_spellbook(const item_def& item)
-{
- return (is_spellbook_type(item, false, god_hates_spell_type));
-}
-
-bool is_holy_rod(const item_def& item)
-{
- return (is_spellbook_type(item, true, is_holy_spell));
-}
-
-bool is_evil_rod(const item_def& item)
-{
- return (is_spellbook_type(item, true, is_evil_spell));
-}
-
-bool is_chaotic_rod(const item_def& item)
-{
- return (is_spellbook_type(item, true, is_chaotic_spell));
-}
-
-bool god_hates_rod(const item_def& item)
-{
- return (is_spellbook_type(item, true, god_hates_spell_type));
-}
-
-conduct_type good_god_hates_item_handling(const item_def &item)
-{
- if (!is_good_god(you.religion) || !is_evil_item(item))
- return (DID_NOTHING);
-
- if (is_demonic(item))
- return (DID_UNHOLY);
-
- if (item_type_known(item)
- || item.base_type == OBJ_WEAPONS
- && get_weapon_brand(item) == SPWPN_CHAOS)
- {
- return (DID_NECROMANCY);
- }
-
- return (DID_NOTHING);
-}
-
-conduct_type god_hates_item_handling(const item_def &item)
-{
- switch (you.religion)
- {
- case GOD_ZIN:
- if (item_type_known(item) && is_chaotic_item(item))
- return (DID_CHAOS);
- break;
-
- case GOD_FEAWN:
- if (!item_type_known(item))
- return (DID_NOTHING);
-
- if (is_evil_item(item)
- || item.base_type == OBJ_WEAPONS
- && get_weapon_brand(item) == SPWPN_CHAOS)
- {
- return (DID_NECROMANCY);
- }
- break;
-
- case GOD_SHINING_ONE:
- {
- if (!item_type_known(item))
- return (DID_NOTHING);
-
- switch (item.base_type)
- {
- case OBJ_WEAPONS:
- {
- const int item_brand = get_weapon_brand(item);
- if (item_brand == SPWPN_VENOM)
- return (DID_POISON);
- break;
- }
-
- case OBJ_MISSILES:
- {
- const int item_brand = get_ammo_brand(item);
- if (item_brand == SPMSL_POISONED || item_brand == SPMSL_CURARE)
- return (DID_POISON);
- break;
- }
-
- case OBJ_STAVES:
- if (item.sub_type == STAFF_POISON)
- return (DID_POISON);
- break;
-
- default:
- break;
- }
- break;
- }
-
- case GOD_YREDELEMNUL:
- if (item_type_known(item) && is_holy_item(item))
- return (DID_HOLY);
- break;
-
- case GOD_TROG:
- if (item.base_type == OBJ_BOOKS
- && item.sub_type != BOOK_MANUAL
- && item.sub_type != BOOK_DESTRUCTION)
- {
- return (DID_SPELL_MEMORISE);
- }
- break;
-
- case GOD_CHRONOS:
- if (item_type_known(item) && is_hasty_item(item))
- return (DID_HASTY);
- break;
-
- default:
- break;
- }
-
- if (item_type_known(item)
- && (god_hates_spellbook(item) || god_hates_rod(item)))
- {
- return (NUM_CONDUCTS); // FIXME: get the specific reason, if it
- } // will ever be needed for spellbooks.
-
- return (DID_NOTHING);
-}
-
-bool god_hates_spell_type(spell_type spell, god_type god)
-{
- if (is_good_god(god) && is_evil_spell(spell))
- return (true);
-
- unsigned int disciplines = get_spell_disciplines(spell);
-
- switch (god)
- {
- case GOD_ZIN:
- if (is_chaotic_spell(spell))
- return (true);
- break;
-
- case GOD_SHINING_ONE:
- // TSO hates using poison, but is fine with curing it, resisting
- // it, or destroying it.
- if ((disciplines & SPTYP_POISON) && spell != SPELL_CURE_POISON
- && spell != SPELL_RESIST_POISON && spell != SPELL_IGNITE_POISON)
- {
- return (true);
- }
-
- case GOD_YREDELEMNUL:
- if (is_holy_spell(spell))
- return (true);
- break;
-
- case GOD_CHRONOS:
- if (is_hasty_spell(spell))
- return (true);
- break;
-
- default:
- break;
- }
-
- return (false);
-}
-
-bool god_dislikes_spell_type(spell_type spell, god_type god)
-{
- if (god_hates_spell_type(spell, god))
- return (true);
-
- unsigned int flags = get_spell_flags(spell);
- unsigned int disciplines = get_spell_disciplines(spell);
-
- switch (god)
- {
- case GOD_SHINING_ONE:
- // TSO probably wouldn't like spells which would put enemies
- // into a state where attacking them would be unchivalrous.
- if (spell == SPELL_CAUSE_FEAR || spell == SPELL_PARALYSE
- || spell == SPELL_CONFUSE || spell == SPELL_MASS_CONFUSION
- || spell == SPELL_SLEEP || spell == SPELL_MASS_SLEEP)
- {
- return (true);
- }
- break;
-
- case GOD_XOM:
- // Ideally, Xom would only like spells which have a random effect,
- // are risky to use, or would otherwise amuse him, but that would
- // be a really small number of spells.
-
- // Xom would probably find these extra boring.
- if (flags & (SPFLAG_HELPFUL | SPFLAG_NEUTRAL | SPFLAG_ESCAPE
- | SPFLAG_RECOVERY | SPFLAG_MAPPING))
- {
- return (true);
- }
-
- // Things are more fun for Xom the less the player knows in
- // advance.
- if (disciplines & SPTYP_DIVINATION)
- return (true);
-
- // Holy spells are probably too useful for Xom to find them
- // interesting.
- if (disciplines & SPTYP_HOLY)
- return (true);
- break;
-
- case GOD_ELYVILON:
- // A peaceful god of healing wouldn't like combat spells.
- if (disciplines & SPTYP_CONJURATION)
- return (true);
-
- // Also doesn't like battle spells of the non-conjuration type.
- if (flags & SPFLAG_BATTLE)
- return (true);
- break;
-
- default:
- break;
- }
-
- return (false);
-}
-
-bool god_dislikes_spell_discipline(int discipline, god_type god)
-{
- ASSERT(discipline < (1 << (SPTYP_LAST_EXPONENT + 1)));
-
- if (is_good_god(god) && is_evil_discipline(discipline))
- return (true);
-
- switch (god)
- {
- case GOD_SHINING_ONE:
- return (discipline & SPTYP_POISON);
-
- case GOD_YREDELEMNUL:
- return (discipline & SPTYP_HOLY);
-
- case GOD_XOM:
- return (discipline & (SPTYP_DIVINATION | SPTYP_HOLY));
-
- case GOD_ELYVILON:
- return (discipline & (SPTYP_CONJURATION | SPTYP_SUMMONING));
-
- default:
- break;
- }
-
- return (false);
-}
-
// Is the destroyed weapon valuable enough to gain piety by doing so?
// Evil weapons are handled specially.
static bool _destroyed_valuable_weapon(int value, int type)