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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-17 01:29:38 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-17 01:29:38 +0000
commita10146ff5a744a2add4b50d697f28bc785ba2217 (patch)
treef4761a9676c5146bfd34f448b762a754b949717f /crawl-ref/source/religion.cc
parenta08c869de350186368c2b009d0bee00949f77804 (diff)
downloadcrawl-ref-a10146ff5a744a2add4b50d697f28bc785ba2217.tar.gz
crawl-ref-a10146ff5a744a2add4b50d697f28bc785ba2217.zip
When using Elyvilon's weapon destruction against missiles, count each
missile individually, as we do with Nemelex already. Also, increase the value of large rocks; they're mundane, but they do massive damage, so they should be worth more than ordinary darts or stones. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9787 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 7217147444..d7fb25671a 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -3872,7 +3872,6 @@ static bool _destroyed_valuable_weapon(int value, int type)
return (true);
// Medium valuable items are more likely to net piety at low piety.
- // This includes missiles in sufficiently large quantities.
if (random2(value) >= random2(100)
&& one_chance_in(1 + you.piety / 50))
{
@@ -3915,7 +3914,8 @@ bool ely_destroy_weapons()
continue;
}
- const int value = item_value(item, true);
+ // item_value() multiplies by quantity.
+ const int value = item_value(item, true) / item.quantity;
#ifdef DEBUG_DIAGNOSTICS
mprf(MSGCH_DIAGNOSTICS, "Destroyed weapon value: %d", value);
#endif
@@ -6303,7 +6303,8 @@ static void _give_sac_group_feedback(int which)
static piety_gain_t _sacrifice_one_item_noncount(const item_def& item)
{
piety_gain_t relative_piety_gain = PIETY_NONE;
- // item_value() multiplies by quantity
+
+ // item_value() multiplies by quantity.
const int value = item_value(item) / item.quantity;
switch (you.religion)