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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-26 18:15:04 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-26 18:15:04 +0000
commita75579a687e271d33078425cefc6ce29c7b87fd6 (patch)
treef9bd189feeaac004e7ac50d7cfdb121875d01efc /crawl-ref/source/religion.cc
parent0a7bf3f5e7cececbca1ec3c29c5df34ffc90e7b6 (diff)
downloadcrawl-ref-a75579a687e271d33078425cefc6ce29c7b87fd6.tar.gz
crawl-ref-a75579a687e271d33078425cefc6ce29c7b87fd6.zip
Add still more miscellaneous minor fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7014 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc98
1 files changed, 48 insertions, 50 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 66c6a844f6..91d75c5a8f 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -1776,14 +1776,14 @@ static void _do_god_gift(bool prayed_for)
if (you.religion == GOD_OKAWARU
&& _need_missile_gift())
{
- success = acquirement( OBJ_MISSILES, you.religion );
+ success = acquirement(OBJ_MISSILES, you.religion);
if (success)
{
- simple_god_message( " has granted you a gift!" );
+ simple_god_message(" has granted you a gift!");
more();
- _inc_gift_timeout( 4 + roll_dice(2,4) );
- you.num_gifts[ you.religion ]++;
+ _inc_gift_timeout(4 + roll_dice(2, 4));
+ you.num_gifts[you.religion]++;
take_note(Note(NOTE_GOD_GIFT, you.religion));
}
break;
@@ -1793,7 +1793,7 @@ static void _do_god_gift(bool prayed_for)
case GOD_YREDELEMNUL:
if (random2(you.piety) > 80 && one_chance_in(5))
{
- int how_many = _random_servants(GOD_YREDELEMNUL);
+ int how_many = _random_servants(you.religion);
if (how_many > 0)
{
@@ -3435,7 +3435,7 @@ static bool _tso_retribution()
{
if (create_monster(
mgen_data::hostile_at(MONS_DAEVA,
- you.pos(), 0, 0, true, GOD_SHINING_ONE)) != -1)
+ you.pos(), 0, 0, true, god)) != -1)
{
success = true;
}
@@ -3531,7 +3531,7 @@ static bool _zin_retribution()
{
if (create_monster(
mgen_data::hostile_at(MONS_ANGEL,
- you.pos(), 0, 0, true, GOD_ZIN)) != -1)
+ you.pos(), 0, 0, true, god)) != -1)
{
success = true;
}
@@ -3545,7 +3545,7 @@ static bool _zin_retribution()
else
{
bool success = cast_summon_swarm(you.experience_level * 20,
- GOD_ZIN, true);
+ god, true);
simple_god_message(success ? " sends a plague down upon you!"
: "'s plague fails to arrive.", god);
}
@@ -3556,13 +3556,13 @@ static bool _zin_retribution()
switch (random2(3))
{
case 0:
- confuse_player( 3 + random2(10), false );
+ confuse_player(3 + random2(10), false);
break;
case 1:
you.put_to_sleep();
break;
case 2:
- you.paralyse( 3 + random2(10) );
+ you.paralyse(3 + random2(10));
break;
}
break;
@@ -3664,7 +3664,7 @@ static bool _elyvilon_retribution()
{
case 0:
case 1:
- confuse_player( 3 + random2(10), false );
+ confuse_player(3 + random2(10), false);
break;
case 2: // mostly flavour messages
@@ -3692,12 +3692,11 @@ static bool _makhleb_retribution()
mgen_data::hostile_at(
static_cast<monster_type>(
MONS_EXECUTIONER + random2(5)),
- you.pos(), 0, 0, true, GOD_MAKHLEB)) != -1);
+ you.pos(), 0, 0, true, god)) != -1);
- simple_god_message(success ?
- " sends a greater servant after you!" :
- "'s greater servant is unavoidably detained.",
- god);
+ simple_god_message(success ? " sends a greater servant after you!"
+ : "'s greater servant is unavoidably "
+ "detained.", god);
}
else
{
@@ -3710,15 +3709,15 @@ static bool _makhleb_retribution()
mgen_data::hostile_at(
static_cast<monster_type>(
MONS_NEQOXEC + random2(5)),
- you.pos(), 0, 0, true, GOD_MAKHLEB)) != -1)
+ you.pos(), 0, 0, true, god)) != -1)
{
count++;
}
}
simple_god_message(count > 1 ? " sends minions to punish you." :
- count > 0 ? " sends a minion to punish you." :
- "'s minions fail to arrive.", god);
+ count > 0 ? " sends a minion to punish you."
+ : "'s minions fail to arrive.", god);
}
return (true);
@@ -3738,7 +3737,7 @@ static bool _kikubaaqudgha_retribution()
{
if (create_monster(
mgen_data::hostile_at(MONS_REAPER,
- you.pos(), 0, 0, true, GOD_KIKUBAAQUDGHA)) != -1)
+ you.pos(), 0, 0, true, god)) != -1)
{
success = true;
}
@@ -3772,7 +3771,7 @@ static bool _yredelemnul_retribution()
int count = 0;
for (; how_many > 0; --how_many)
- count += _random_servants(GOD_YREDELEMNUL, true);
+ count += _random_servants(god, true);
simple_god_message(count > 1 ? " sends servants to punish you." :
count > 0 ? " sends a servant to punish you."
@@ -3793,7 +3792,7 @@ static bool _trog_retribution()
// physical/berserk theme
const god_type god = GOD_TROG;
- if ( coinflip() )
+ if (coinflip())
{
int count = 0;
int points = 3 + you.experience_level * 3;
@@ -3803,10 +3802,7 @@ static bool _trog_retribution()
while (points > 0)
{
- int cost = random2(8) + 3;
-
- if (cost > points)
- cost = points;
+ int cost = std::min(random2(8) + 3, points);
// quick reduction for large values
if (points > 20 && coinflip())
@@ -3817,7 +3813,7 @@ static bool _trog_retribution()
points -= cost;
- if (summon_berserker(cost * 20, GOD_TROG, true))
+ if (summon_berserker(cost * 20, god, true))
count++;
}
}
@@ -3827,9 +3823,9 @@ static bool _trog_retribution()
: " has no time to punish you... now.",
god);
}
- else if ( !one_chance_in(3) )
+ else if (!one_chance_in(3))
{
- simple_god_message("'s voice booms out, \"Feel my wrath!\"", god );
+ simple_god_message("'s voice booms out, \"Feel my wrath!\"", god);
// A collection of physical effects that might be better
// suited to Trog than wild fire magic... messages could
@@ -3838,7 +3834,7 @@ static bool _trog_retribution()
switch (random2(6))
{
case 0:
- potion_effect( POT_DECAY, 100 );
+ potion_effect(POT_DECAY, 100);
break;
case 1:
@@ -3863,7 +3859,7 @@ static bool _trog_retribution()
dec_penance(god, 1);
mpr( "You suddenly feel exhausted!", MSGCH_WARN );
you.duration[DUR_EXHAUSTED] = 100;
- slow_player( 100 );
+ slow_player(100);
}
break;
}
@@ -3875,9 +3871,9 @@ static bool _trog_retribution()
// we'll leave this effect in, but we'll remove the wild
// fire magic. -- bwr
dec_penance(god, 2);
- mpr( "You feel Trog's fiery rage upon you!", MSGCH_WARN );
- MiscastEffect( &you, -god, SPTYP_FIRE, 8 + you.experience_level,
- random2avg(98, 3), "the fiery rage of Trog" );
+ mpr("You feel Trog's fiery rage upon you!", MSGCH_WARN);
+ MiscastEffect(&you, -god, SPTYP_FIRE, 8 + you.experience_level,
+ random2avg(98, 3), "the fiery rage of Trog");
}
return (true);
@@ -3928,13 +3924,13 @@ static bool _beogh_retribution()
item.flags |= ISFLAG_CURSED;
// Let the player see what he's being attacked by.
- set_ident_flags( item, ISFLAG_KNOW_TYPE );
+ set_ident_flags(item, ISFLAG_KNOW_TYPE);
// Now create monster.
int mons =
create_monster(
mgen_data::hostile_at(MONS_DANCING_WEAPON,
- you.pos(), 0, 0, true, GOD_BEOGH));
+ you.pos(), 0, 0, true, god));
// Hand item information over to monster.
if (mons != -1)
@@ -3966,7 +3962,7 @@ static bool _beogh_retribution()
}
case 4: // 25%, relatively harmless
case 5: // in effect, only for penance
- if (you.religion == GOD_BEOGH && _beogh_followers_abandon_you())
+ if (you.religion == god && _beogh_followers_abandon_you())
break;
// else fall through
default: // send orcs after you (3/8 to 5/8)
@@ -3989,7 +3985,7 @@ static bool _beogh_retribution()
int mons = create_monster(
mgen_data::hostile_at(punisher,
- you.pos(), 0, MG_PERMIT_BANDS, true, GOD_BEOGH));
+ you.pos(), 0, MG_PERMIT_BANDS, true, god));
// sometimes name band leader
if (mons != -1 && one_chance_in(3))
@@ -4013,7 +4009,7 @@ static bool _okawaru_retribution()
int count = 0;
for (; how_many > 0; --how_many)
- count += _random_servants(GOD_OKAWARU, true);
+ count += _random_servants(god, true);
simple_god_message(count > 0 ? " sends forces against you!"
: "'s forces are busy with other wars.", god);
@@ -4033,14 +4029,14 @@ static bool _sif_muna_retribution()
{
case 0:
case 1:
- lose_stat(STAT_INTELLIGENCE, 1 + random2( you.intel / 5 ), true,
+ lose_stat(STAT_INTELLIGENCE, 1 + random2(you.intel / 5), true,
"divine retribution from Sif Muna");
break;
case 2:
case 3:
case 4:
- confuse_player( 3 + random2(10), false );
+ confuse_player(3 + random2(10), false);
break;
case 5:
@@ -4051,10 +4047,10 @@ static bool _sif_muna_retribution()
case 7:
case 8:
- if (you.magic_points)
+ if (you.magic_points > 0)
{
- dec_mp( 100 ); // this should zero it.
- mpr( "You suddenly feel drained of magical energy!", MSGCH_WARN );
+ dec_mp(100); // This should zero it.
+ mpr("You suddenly feel drained of magical energy!", MSGCH_WARN);
}
break;
@@ -4063,7 +4059,7 @@ static bool _sif_muna_retribution()
// a duration of one round, thus potentially exposing
// the player to real danger.
antimagic();
- mpr( "You sense a dampening of magic.", MSGCH_WARN );
+ mpr("You sense a dampening of magic.", MSGCH_WARN);
break;
}
@@ -4079,7 +4075,6 @@ static bool _lugonu_retribution()
{
simple_god_message("'s wrath finds you!", god);
MiscastEffect(&you, -god, SPTYP_TRANSLOCATION, 9, 90, "Lugonu's touch");
-
// No return - Lugonu's touch is independent of other effects.
}
else if (coinflip())
@@ -4101,7 +4096,7 @@ static bool _lugonu_retribution()
mgen_data::hostile_at(
static_cast<monster_type>(
MONS_GREEN_DEATH + random2(3)),
- you.pos(), 0, 0, true, GOD_LUGONU)) != -1);
+ you.pos(), 0, 0, true, god)) != -1);
simple_god_message(success ? " sends a demon after you!"
: "'s demon is unavoidably detained.", god);
@@ -4117,7 +4112,7 @@ static bool _lugonu_retribution()
mgen_data::hostile_at(
static_cast<monster_type>(
MONS_NEQOXEC + random2(5)),
- you.pos(), 0, 0, true, GOD_LUGONU)) != -1)
+ you.pos(), 0, 0, true, god)) != -1)
{
success = true;
}
@@ -4408,6 +4403,7 @@ static bool _make_god_gifts_on_level_disappear(bool seen = false)
monster_die(monster, KILL_DISMISSED, 0);
}
}
+
return (count);
}
@@ -4453,6 +4449,7 @@ static bool _make_holy_god_gifts_on_level_good_neutral(bool seen = false)
count++;
}
}
+
return (count);
}
@@ -4498,6 +4495,7 @@ static bool _make_god_gifts_on_level_hostile(bool seen = false)
count++;
}
}
+
return (count);
}
@@ -4561,9 +4559,9 @@ static bool _beogh_followers_abandon_you()
}
else
{
- for ( radius_iterator ri(you.pos(), 9); ri; ++ri )
+ for (radius_iterator ri(you.pos(), 9); ri; ++ri)
{
- if ( mgrd(*ri) == NON_MONSTER )
+ if (mgrd(*ri) == NON_MONSTER)
continue;
monsters *monster = &menv[mgrd(*ri)];