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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-19 20:51:00 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-19 20:51:00 +0100
commitd981be314e9a60c3cee4eb7aac5442039973542c (patch)
tree20a9d96cbb213cb3a3b1ca932ccf13f050d3881f /crawl-ref/source/religion.cc
parentc3e6c4afd58546b6d800f98e6f4d969bce6a6df8 (diff)
downloadcrawl-ref-d981be314e9a60c3cee4eb7aac5442039973542c.tar.gz
crawl-ref-d981be314e9a60c3cee4eb7aac5442039973542c.zip
Don't make monsters fully encaged in glass increase the tension.
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 3a2a86b920..cd377f59ab 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -5450,6 +5450,9 @@ int get_tension(god_type god, bool count_travelling)
if (!mons->alive())
continue;
+ if (!mons_can_hurt_player(*mons))
+ continue;
+
if (you.see_cell(mons->pos()))
{
// Monster is nearby.