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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-19 20:51:00 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-19 20:51:00 +0100 |
commit | d981be314e9a60c3cee4eb7aac5442039973542c (patch) | |
tree | 20a9d96cbb213cb3a3b1ca932ccf13f050d3881f /crawl-ref/source/religion.cc | |
parent | c3e6c4afd58546b6d800f98e6f4d969bce6a6df8 (diff) | |
download | crawl-ref-d981be314e9a60c3cee4eb7aac5442039973542c.tar.gz crawl-ref-d981be314e9a60c3cee4eb7aac5442039973542c.zip |
Don't make monsters fully encaged in glass increase the tension.
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 3a2a86b920..cd377f59ab 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -5450,6 +5450,9 @@ int get_tension(god_type god, bool count_travelling) if (!mons->alive()) continue; + if (!mons_can_hurt_player(*mons)) + continue; + if (you.see_cell(mons->pos())) { // Monster is nearby. |