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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-20 20:01:19 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-20 20:01:58 -0500
commite3a04ec3a1b79e8f8ae8937e3fe16552384e557b (patch)
tree899b4426d9cc3deef16e1ed1031c88df0f0c5054 /crawl-ref/source/religion.cc
parent00e0df0c6cfcd47a9f71bf1bbd211db340baaf06 (diff)
downloadcrawl-ref-e3a04ec3a1b79e8f8ae8937e3fe16552384e557b.tar.gz
crawl-ref-e3a04ec3a1b79e8f8ae8937e3fe16552384e557b.zip
Remove tabs, and add minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc50
1 files changed, 25 insertions, 25 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 491461832f..eb435b17bd 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -406,12 +406,12 @@ const char* god_lose_power_messages[NUM_GODS][MAX_GOD_ABILITIES] =
"spawn explosive spores",
"induce evolution"
},
- // Chronos
- { "make your items ponderous",
- "Chronos slows your biology",
- "",
- "",
- ""
+ // Chronos
+ { "make your items ponderous",
+ "Chronos slows your biology",
+ "",
+ "",
+ ""
}
};
@@ -4914,17 +4914,16 @@ static bool _chronos_retribution()
mpr("You lose track of time.");
you.put_to_sleep();
break;
+
case 4:
if (you.duration[DUR_SLOW] < 90)
{
dec_penance(god, 1);
- mpr( "You feel the world leave you behind!", MSGCH_WARN );
+ mpr("You feel the world leave you behind!", MSGCH_WARN);
you.duration[DUR_EXHAUSTED] = 100;
slow_player(100);
}
break;
-
-
}
return (true);
@@ -7000,38 +6999,39 @@ bool ponderousify_armour(){
{
if (item_slot == -1)
{
- item_slot = prompt_invent_item("Make which item ponderous?", MT_INVLIST,
- OSEL_ENCH_ARM, true, true, false);
+ item_slot = prompt_invent_item("Make which item ponderous?",
+ MT_INVLIST, OSEL_ENCH_ARM, true, true, false);
}
+
if (prompt_failed(item_slot))
return (false);
item_def& arm(you.inv[item_slot]);
- if (!is_enchantable_armour(arm, true, true) ||
- get_armour_ego_type(arm) != SPARM_NORMAL)
+ if (!is_enchantable_armour(arm, true, true)
+ || get_armour_ego_type(arm) != SPARM_NORMAL)
{
mpr("Choose some type of armour to enchant, or Esc to abort.");
if (Options.auto_list)
more();
item_slot = -1;
- mpr("You can't enchant that."); //does not appear
+ mpr("You can't enchant that."); //does not appear
continue;
}
- //make item desc runed if desc was vanilla?
+ //make item desc runed if desc was vanilla?
set_item_ego_type(arm, OBJ_ARMOUR, SPARM_PONDEROUSNESS);
you.redraw_armour_class = true;
you.redraw_evasion = true;
- simple_god_message(" says: Dude, use this wisely!");
+ simple_god_message(" says: Dude, use this wisely!");
- return true;
+ return (true);
}
- while(true);
+ while (true);
return true;
}
@@ -7039,19 +7039,19 @@ bool ponderousify_armour(){
int _slouch_monsters(coord_def where, int pow, int, actor* agent)
{
monsters* mon = monster_at(where);
- if (NULL == mon){
+ if (mon == NULL)
return (0);
- }
int dmg = (mon->speed - player_movement_speed());
- dmg = (dmg > 0 ? dmg * dmg : 0);
+ dmg = (dmg > 0 ? dmg * dmg : 0);
mon->hurt(agent, dmg, BEAM_MMISSILE, true);
- return 1;
+ return (1);
}
-int chronos_slouch(int pow){
- return apply_area_visible(_slouch_monsters, pow);
+int chronos_slouch(int pow)
+{
+ return (apply_area_visible(_slouch_monsters, pow));
}
static bool _bless_weapon(god_type god, brand_type brand, int colour)
@@ -7190,7 +7190,7 @@ static void _print_sacrifice_message(god_type god, const item_def &item,
const char *tag_start, *tag_end;
switch (piety_gain)
{
- case PIETY_NONE:
+ case PIETY_NONE:
tag_start = "<lightgrey>";
tag_end = "</lightgrey>";
break;