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authorAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
commitea22cd80a5344cd61b27cb1246ff741a5c6829c4 (patch)
tree1078ab646b0f5c0e1e5435dcc2fe8397bd721738 /crawl-ref/source/religion.cc
parent32b5cab8cacc2b0b076610486042261d7a9d1fc2 (diff)
downloadcrawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.tar.gz
crawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.zip
Make the "killing friend" conduct, slouch and swapping place treat projectiles as non-monsters.
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r--crawl-ref/source/religion.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 3ec55a07cc..68f1541f59 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -4484,6 +4484,8 @@ bool god_hates_attacking_friend(god_type god, const actor *fr)
bool god_hates_attacking_friend(god_type god, int species)
{
+ if (mons_is_projectile(species))
+ return (false);
switch (god)
{
case GOD_ZIN: