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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-18 18:58:52 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-18 18:58:52 +0000
commit6d7627cb65e54dae22237da82ea076bf17b1f9b7 (patch)
tree43eda0c3c953b041e1419650cc78a6ae9c381374 /crawl-ref/source/religion.h
parent66c0054398335a6929dd22d3690775027b9906b6 (diff)
downloadcrawl-ref-6d7627cb65e54dae22237da82ea076bf17b1f9b7.tar.gz
crawl-ref-6d7627cb65e54dae22237da82ea076bf17b1f9b7.zip
Add the Slime god as per n78291's (Shayne?) patch. Thanks! :D
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index 80b26db688..433bf4c636 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -58,6 +58,7 @@ bool is_priest_god(god_type god);
void simple_god_message(const char *event, god_type which_deity = you.religion);
int piety_breakpoint(int i);
std::string god_name(god_type which_god, bool long_name = false);
+std::string god_name_jiyva(bool second_name = false);
god_type string_to_god(const char *name, bool exact = true);
std::string get_god_powers(god_type which_god);
@@ -102,6 +103,7 @@ bool divine_retribution(god_type god);
bool zin_sustenance(bool actual = true);
bool zin_remove_all_mutations();
bool yred_injury_mirror(bool actual = true);
+bool jiyva_grant_jelly(bool actual = true);
bool beogh_water_walk();
void good_god_holy_attitude_change(monsters *holy);
void good_god_holy_fail_attitude_change(monsters *holy);
@@ -109,6 +111,7 @@ void yred_make_enslaved_soul(monsters *mon, bool force_hostile = false,
bool quiet = false, bool unrestricted = false);
void beogh_convert_orc(monsters *orc, bool emergency,
bool converted_by_follower = false);
+void jiyva_convert_slime(monsters* slime);
bool is_holy_item(const item_def& item);
bool is_evil_item(const item_def& item);
bool is_chaotic_item(const item_def& item);