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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-12 14:48:27 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-12 14:48:27 +0000
commitb77d175f750cbcc9cd886718386524640a30b4ce (patch)
tree77999e98b15b9dc006938d7cf3740f39c206766d /crawl-ref/source/religion.h
parente8e7c9ee54157097b03cf40bce5c4860b411f91a (diff)
downloadcrawl-ref-b77d175f750cbcc9cd886718386524640a30b4ce.tar.gz
crawl-ref-b77d175f750cbcc9cd886718386524640a30b4ce.zip
Tweak DID_KILL_HOLY handling to allow for killing hostile angels
without being put under penance by the good gods. Also add a flag MF_WAS_NEUTRAL, so that previously neutral monsters can be handled differently from always hostile ones. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3432 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index 76eae4ae65..147022b21b 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -40,7 +40,7 @@ void dec_penance(int val);
void dec_penance(god_type god, int val);
bool did_god_conduct(conduct_type thing_done, int pgain, bool known = true,
- const actor *victim = NULL);
+ const monsters *victim = NULL);
void excommunication(void);
void gain_piety(int pgn);