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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-24 00:50:31 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-24 00:50:31 +0000 |
commit | dd34bc7bf8b38a93cffba657eb2658a48c2dacff (patch) | |
tree | 8af9cbdc13945b26e90f172addc532ec2b862664 /crawl-ref/source/religion.h | |
parent | 532d8dccff760d21593d5db61275e1d00a6af25b (diff) | |
download | crawl-ref-dd34bc7bf8b38a93cffba657eb2658a48c2dacff.tar.gz crawl-ref-dd34bc7bf8b38a93cffba657eb2658a48c2dacff.zip |
Generalize checks for spellbooks and rods of a particular class, or
which your god disapproves of. Now, if at least half of the spells in a
spellbook or rod are in a particular class (this threshold may need
adjustment; it's in is_spellbook_type()), the entire item is considered
to be, too. This means that artefact spellbooks containing many evil
spells may be considered evil items by good gods, as will artefact rods
if/when they're implemented.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r-- | crawl-ref/source/religion.h | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index 406d3dbb31..a2019b7201 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -107,14 +107,31 @@ void beogh_convert_orc(monsters *orc, bool emergency, bool is_holy_item(const item_def& item); bool is_evil_item(const item_def& item); bool is_chaotic_item(const item_def& item); +bool is_holy_discipline(int discipline); +bool is_evil_discipline(int discipline); +bool is_holy_spell(spell_type spell, god_type god = GOD_NO_GOD); +bool is_evil_spell(spell_type spell, god_type god = GOD_NO_GOD); +bool is_chaotic_spell(spell_type spell, god_type god = GOD_NO_GOD); +bool is_any_spell(spell_type spell, god_type god = GOD_NO_GOD); +bool is_spellbook_type(const item_def& item, bool book_or_rod, + bool (*suitable)(spell_type spell, god_type god) = + is_any_spell, + god_type god = you.religion); +bool is_holy_spellbook(const item_def& item); +bool is_evil_spellbook(const item_def& item); +bool is_chaotic_spellbook(const item_def& item); +bool god_dislikes_spellbook(const item_def& item); +bool is_holy_rod(const item_def& item); +bool is_evil_rod(const item_def& item); +bool is_chaotic_rod(const item_def& item); +bool god_dislikes_rod(const item_def& item); bool good_god_dislikes_item_handling(const item_def &item); bool god_dislikes_item_handling(const item_def &item); // NOTE: As of now, these two functions only say if a god won't give a // spell/school when giving a gift. bool god_dislikes_spell_type(spell_type spell, god_type god = you.religion); -bool god_dislikes_spell_discipline(int discipline, - god_type god = you.religion); +bool god_dislikes_spell_discipline(int discipline, god_type god = you.religion); bool trog_burn_spellbooks(); bool ely_destroy_weapons(); |