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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-30 05:56:13 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-30 05:56:13 +0000
commitfc944616f69e347423c408a9d3e3efee9140a46d (patch)
tree342a77d3a517969c7ac57c6d6bc0408dc07422c3 /crawl-ref/source/religion.h
parentcc20c6d673722c6dd4ca32290d9cc66e55597f3c (diff)
downloadcrawl-ref-fc944616f69e347423c408a9d3e3efee9140a46d.tar.gz
crawl-ref-fc944616f69e347423c408a9d3e3efee9140a46d.zip
This commit breaks save file compatability.
Lots of new things that amuse/stimulate Xom, and a few things which don't amuse him as much anymore. Among the new things is a corpse turning into a skeleton while butchering it; if this is too harsh to do just for Xom's amusement (previously turning into a skeleton while butchering was an ignored case and still produced chunks of flesh) it can be changed back. Also, if a Xom worshiper draws the Blank card, Xom makes it act like a Xom card, since a plain old Blank card is boring. Keep track of which branch the Orb is in, if the player isn't carrying it. Keep track of how/why the player ended up in a particular level type (Abyss, Pan, etc). Changed most "a distortion effect" cause strings for distortion caused tranlsocation miscast effects to something more specific. Added new wizard commands 'C' to curse or uncruse an item, and 'Ctrl-A' to re-generate the Abyss. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2256 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index 1d124a1fa2..20bf075669 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -44,21 +44,10 @@ bool god_likes_butchery(god_type god);
bool god_hates_butchery(god_type god);
void divine_retribution(god_type god);
-bool xom_is_nice();
-void xom_is_stimulated(int maxinterestingness);
-void xom_acts(bool niceness, int sever);
-const char *describe_xom_favour();
-
bool beogh_water_walk();
void beogh_idol_revenge();
bool ely_destroy_weapons();
void trog_burn_books();
bool tso_stab_safe_monster(const actor *act);
-
-inline void xom_acts(int sever)
-{
- xom_acts(xom_is_nice(), sever);
-}
-
#endif