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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
commit | 048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch) | |
tree | 9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png | |
parent | cc56c117f13850eb30bb09303acea9040ebfc0f9 (diff) | |
download | crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip |
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is
refilled. Right now the following tiles are variable like that:
* Item: orb of Zot (should be the only animated item in the game)
* Features: portal, abyssal exit, altars to Xom/Makhleb, lava
I also added tiles for the crystal spear (nice) and the ratskin cloak
(abysmal). I also tidied up the tiles some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png | bin | 0 -> 545 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png b/crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png Binary files differnew file mode 100644 index 0000000000..641dc18260 --- /dev/null +++ b/crawl-ref/source/rltiles/dc-dngn/altars/dngn_altar.png |