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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
commit | 43d9191f4ba2c718d5df92989a1e57fe480974d1 (patch) | |
tree | b0da5ba7f6608c08c4f7389915995e606fb5dda9 /crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png | |
parent | c66ef96bf763d7754aa62ffab3739880b0a646a8 (diff) | |
download | crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.tar.gz crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.zip |
Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
It's possible that they make the water look too busy, but maybe I only
need to get used to it. Also add some more alternative tiles for the
plain dungeon floor and walls, and move around some spell tiles again.
Also fix 2844278: melding stacks stat bonuses for Merfolk.
Update change log for the starting stat and exclusion changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png | bin | 0 -> 794 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png b/crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png Binary files differnew file mode 100644 index 0000000000..3278b32091 --- /dev/null +++ b/crawl-ref/source/rltiles/dc-dngn/water/dngn_shallow_water_murky_disturbance2.png |