summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png
diff options
context:
space:
mode:
authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-12 17:51:39 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-12 17:51:39 +0100
commit882ea23bcf061c9e7e264c223b2471639bc6f4e0 (patch)
treef16ad6ad8eaa5b4a75725a2fec3640f1cd75ce8f /crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png
parent0c04d8ad550a179adae54a5a0130e7887f8727b6 (diff)
downloadcrawl-ref-882ea23bcf061c9e7e264c223b2471639bc6f4e0.tar.gz
crawl-ref-882ea23bcf061c9e7e264c223b2471639bc6f4e0.zip
Make water bubbles in Shoals' deep water "animation" rarer.
I've tweaked the water tiles to create variants with/without bubbles or dark shapes, then used the %weight command to give the plain water tiles a total probability of 66%.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png')
-rw-r--r--crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.pngbin0 -> 1307 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png b/crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png
new file mode 100644
index 0000000000..6c47098e41
--- /dev/null
+++ b/crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water1_shape.png
Binary files differ