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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-12 17:21:26 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-12 17:21:26 +0100
commit0c04d8ad550a179adae54a5a0130e7887f8727b6 (patch)
tree648ea37cabb7b04fff44a3796228fec78b73bfb8 /crawl-ref/source/rltiles/dc-dngn/water/dngn_shoals_deep_water2.png
parent02dff308318725784e0821c3d57efd118cb02c1e (diff)
downloadcrawl-ref-0c04d8ad550a179adae54a5a0130e7887f8727b6.tar.gz
crawl-ref-0c04d8ad550a179adae54a5a0130e7887f8727b6.zip
Also add wave tiles for deep water. The water masks still look wonky.
When it comes to drawing waves, deep water always trumps shallow water.
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