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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
commit429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch)
treeae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/rltiles/dc-dngn
parente7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff)
downloadcrawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz
crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
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-rw-r--r--crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.pngbin495 -> 0 bytes
-rw-r--r--crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.pngbin0 -> 1022 bytes
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diff --git a/crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png b/crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png
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diff --git a/crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png b/crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png
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