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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
commit | 429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch) | |
tree | ae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/rltiles/dc-dngn | |
parent | e7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff) | |
download | crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip |
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head.
* Fix corpses getting the wrong blood stain background tile (also a
patch by zebez), and change around the colours a bit: a red blood
stain now shows that Vampires can drain the corpse, undrainable
corpses get the green background instead
* Apply a small patch by Josh Triplett to give more appropriate messages
when glowing weapons are sacrificed and disappear "without a glow"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png | bin | 495 -> 0 bytes |
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png | bin | 0 -> 1022 bytes |
2 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png b/crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png Binary files differdeleted file mode 100644 index de52fcbae5..0000000000 --- a/crawl-ref/source/rltiles/dc-dngn/dngn_branch_stairs.png +++ /dev/null diff --git a/crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png b/crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png Binary files differnew file mode 100644 index 0000000000..c3d0c9ec21 --- /dev/null +++ b/crawl-ref/source/rltiles/dc-dngn/dngn_detected_secret_door.png |