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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 16:31:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 16:31:22 +0000
commitc96ad74301106bbc2163c96ae96590c23feb4a59 (patch)
treef75dc7bee9ed7ebe65990b1a01ce2a61e243f9f9 /crawl-ref/source/rltiles/dc-item.txt
parent2f6db23aaa3fcd1984982e0962151ef2003a9b4a (diff)
downloadcrawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.tar.gz
crawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.zip
Split potions of blood and potions of coagulated blood into two
distinct potion types to make stacking easier. Coagulated blood is not created randomly, and aging potions of blood turn into potions of coagulated blood, so none of that changed. Well, except the name: congealed -> coagulated. This also means that they now have distinct descriptions, though seeing potions in your inventory coagulate will identify both of them. And I checked: potions in shops will coagulate as well and disappear. Coagulated blood is cheaper, but if you need it you won't want to wait around, right? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-item.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-item.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/rltiles/dc-item.txt b/crawl-ref/source/rltiles/dc-item.txt
index a5689a47fa..b457665940 100644
--- a/crawl-ref/source/rltiles/dc-item.txt
+++ b/crawl-ref/source/rltiles/dc-item.txt
@@ -514,8 +514,9 @@ i-strong-poison POT_STRONG_POISON
i-berserk-rage POT_BERSERK_RAGE
i-cure-mutation POT_CURE_MUTATION
i-mutation POT_MUTATION
-i-blood POT_BLOOD
i-resistance POT_RESISTANCE
+i-blood POT_BLOOD
+i-coagulated-blood POT_BLOOD_COAGULATED
%back none
%rim 1