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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-20 11:13:44 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-20 11:13:44 +0000 |
commit | 1326ea6a6d343513430861c1ef9a04bfd61dd6a4 (patch) | |
tree | 609244ea18aac77bead93abd02f965b747b41834 /crawl-ref/source/rltiles/item/amulet | |
parent | 2d1c74ea75548728bd35270593b98d208a07715d (diff) | |
download | crawl-ref-1326ea6a6d343513430861c1ef9a04bfd61dd6a4.tar.gz crawl-ref-1326ea6a6d343513430861c1ef9a04bfd61dd6a4.zip |
Make randarts with the CURSED property recurse themselves with 1/3
chance when equipped, as was claimed in unrand.h.
Make Beogh throw weapons of electrocution (rather than orc slaying) at
non-Orcs getting this retribution effect by drawing the card of Wrath.
Replace the "Holy Armour of Zin" with the "amulet of the Air" (as
suggested by Lemuel). Added the necessary tile, too - my first tile made
totally from scratch, and I'm totally proud of it, whoohoo!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/item/amulet')
-rw-r--r-- | crawl-ref/source/rltiles/item/amulet/urand_air.bmp | bin | 0 -> 2102 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/item/amulet/urand_air.bmp b/crawl-ref/source/rltiles/item/amulet/urand_air.bmp Binary files differnew file mode 100644 index 0000000000..c6ba3c557b --- /dev/null +++ b/crawl-ref/source/rltiles/item/amulet/urand_air.bmp |