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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 16:31:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 16:31:22 +0000
commitc96ad74301106bbc2163c96ae96590c23feb4a59 (patch)
treef75dc7bee9ed7ebe65990b1a01ce2a61e243f9f9 /crawl-ref/source/rltiles/item
parent2f6db23aaa3fcd1984982e0962151ef2003a9b4a (diff)
downloadcrawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.tar.gz
crawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.zip
Split potions of blood and potions of coagulated blood into two
distinct potion types to make stacking easier. Coagulated blood is not created randomly, and aging potions of blood turn into potions of coagulated blood, so none of that changed. Well, except the name: congealed -> coagulated. This also means that they now have distinct descriptions, though seeing potions in your inventory coagulate will identify both of them. And I checked: potions in shops will coagulate as well and disappear. Coagulated blood is cheaper, but if you need it you won't want to wait around, right? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/item')
-rw-r--r--crawl-ref/source/rltiles/item/potion/i-blood.bmpbin2102 -> 2102 bytes
-rw-r--r--crawl-ref/source/rltiles/item/potion/i-coagulated-blood.bmpbin0 -> 2102 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/item/potion/i-blood.bmp b/crawl-ref/source/rltiles/item/potion/i-blood.bmp
index 0f9db052e6..43a837cde2 100644
--- a/crawl-ref/source/rltiles/item/potion/i-blood.bmp
+++ b/crawl-ref/source/rltiles/item/potion/i-blood.bmp
Binary files differ
diff --git a/crawl-ref/source/rltiles/item/potion/i-coagulated-blood.bmp b/crawl-ref/source/rltiles/item/potion/i-coagulated-blood.bmp
new file mode 100644
index 0000000000..0f9db052e6
--- /dev/null
+++ b/crawl-ref/source/rltiles/item/potion/i-coagulated-blood.bmp
Binary files differ