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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
commit048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch)
tree9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/rltiles/player/hand1
parentcc56c117f13850eb30bb09303acea9040ebfc0f9 (diff)
downloadcrawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz
crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/player/hand1')
-rw-r--r--crawl-ref/source/rltiles/player/hand1/artefact/botono.png (renamed from crawl-ref/source/rltiles/player/hand1/artefact/voodoo.png)bin173 -> 173 bytes
-rw-r--r--crawl-ref/source/rltiles/player/hand1/artefact/crystal_spear.pngbin0 -> 265 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/player/hand1/artefact/voodoo.png b/crawl-ref/source/rltiles/player/hand1/artefact/botono.png
index 511a7d25aa..511a7d25aa 100644
--- a/crawl-ref/source/rltiles/player/hand1/artefact/voodoo.png
+++ b/crawl-ref/source/rltiles/player/hand1/artefact/botono.png
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diff --git a/crawl-ref/source/rltiles/player/hand1/artefact/crystal_spear.png b/crawl-ref/source/rltiles/player/hand1/artefact/crystal_spear.png
new file mode 100644
index 0000000000..3dd0071a10
--- /dev/null
+++ b/crawl-ref/source/rltiles/player/hand1/artefact/crystal_spear.png
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