summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles
diff options
context:
space:
mode:
authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-15 19:09:37 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-15 19:28:55 +0100
commitd3b316cb62dd1fbd27789ef36076c3ca83290422 (patch)
treeb54ad2dcef3a1e894da4e6a37ae3eb173e6f2e49 /crawl-ref/source/rltiles
parente9a337536b2a0c74eea3835061fa292f4ede6069 (diff)
downloadcrawl-ref-d3b316cb62dd1fbd27789ef36076c3ca83290422.tar.gz
crawl-ref-d3b316cb62dd1fbd27789ef36076c3ca83290422.zip
Add new props value "tile_num" and use it for randomized monster tiles.
Monsters that have several variant tiles will now get a random value written into tile_num at creation, so when their tile gets drawn one of the set is picked, but always the same one. In practise, this is currently only used for slaves and toadstools. Other monsters that have variant tiles, such as ugly things, kraken tentacles, or slimes creatures, are handled specially. Generally, such differences should be small and flavourful. The greater the threat of a given monster the more important it is that the player will recognize it immediately. (Of course, this restriction does not hold if the tile actually transport information as is the case for ugly things' colours etc.)
Diffstat (limited to 'crawl-ref/source/rltiles')
0 files changed, 0 insertions, 0 deletions