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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-15 17:01:48 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-15 17:01:48 +0000 |
commit | a5f8b4aaccf99929024188fb2253f1fa2b6b3f44 (patch) | |
tree | 5b9f5df4951f2217c6367cdbd0e723dc97674d21 /crawl-ref/source/skills.cc | |
parent | cf4b68bb3c2e5d1955d41fff7284a7d56a484b3f (diff) | |
download | crawl-ref-a5f8b4aaccf99929024188fb2253f1fa2b6b3f44.tar.gz crawl-ref-a5f8b4aaccf99929024188fb2253f1fa2b6b3f44.zip |
Lots more cleanups.
Remove the sound-strength #defines because they're not used anymore (except
for SL_SPLASH, which has been replaced by its value.)
Change some #defines to const variables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9087 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills.cc')
-rw-r--r-- | crawl-ref/source/skills.cc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc index c53e91106d..674cb0551d 100644 --- a/crawl-ref/source/skills.cc +++ b/crawl-ref/source/skills.cc @@ -11,6 +11,7 @@ REVISION("$Rev$"); #include "skills.h" +#include <algorithm> #include <string.h> #include <stdlib.h> @@ -285,7 +286,7 @@ static int _exercise2(int exsk) return (0); } - int spending_limit = MIN(MAX_SPENDING_LIMIT, you.exp_available); + int spending_limit = std::min(MAX_SPENDING_LIMIT, you.exp_available); // Handle fractional learning. if (skill_change > spending_limit) @@ -330,20 +331,20 @@ static int _exercise2(int exsk) if ((exsk >= SK_FIGHTING && exsk <= SK_STAVES) || exsk == SK_ARMOUR) { // These skills are easier for the strong. - skill_inc *= MAX(5, you.strength); + skill_inc *= std::max<int>(5, you.strength); skill_inc /= 10; } else if (exsk >= SK_SLINGS && exsk <= SK_UNARMED_COMBAT) { // These skills are easier for the dexterous. // Note: Armour is handled above. - skill_inc *= MAX(5, you.dex); + skill_inc *= std::max<int>(5, you.dex); skill_inc /= 10; } else if (exsk >= SK_SPELLCASTING && exsk <= SK_POISON_MAGIC) { // These skills are easier for the smart. - skill_inc *= MAX(5, you.intel); + skill_inc *= std::max<int>(5, you.intel); skill_inc /= 10; } } |