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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-11 11:39:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-11 11:39:55 +0000
commite301d18c8ff880246d068b2081225a2385df206d (patch)
tree595349c2842461f0f076f562e9d4288f9b3b8277 /crawl-ref/source/skills.cc
parent7b339ae5ffe5b43232561f9fc2980aae1321b9a6 (diff)
downloadcrawl-ref-e301d18c8ff880246d068b2081225a2385df206d.tar.gz
crawl-ref-e301d18c8ff880246d068b2081225a2385df206d.zip
Reintroducing Throwing.
s/SK_RANGED_COMBAT/SK_THROWING Only thrown weapons, darts and slings train Throwing and benefit from this skill. Added Slings/Throwing and Darts/Throwing to the cross training pairs in skill2.cc. For most cases ranged combat could be simply replaced with throwing. For some, such as effSkill in item_use.cc or starting skills I tried to choose reasonable replacements. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2070 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills.cc')
-rw-r--r--crawl-ref/source/skills.cc18
1 files changed, 17 insertions, 1 deletions
diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc
index 50c3007374..e615753db4 100644
--- a/crawl-ref/source/skills.cc
+++ b/crawl-ref/source/skills.cc
@@ -190,7 +190,7 @@ static int exercise2( int exsk )
int i;
// being good at some weapons makes others easier to learn:
- if (exsk < SK_SLINGS)
+ if (exsk < SK_ARMOUR)
{
/* blades to blades */
if ((exsk == SK_SHORT_BLADES || exsk == SK_LONG_SWORDS)
@@ -223,6 +223,22 @@ static int exercise2( int exsk )
{
bonus += random2(3);
}
+
+ /* Slings and Throwing */
+ if ((exsk == SK_SLINGS || exsk == SK_THROWING)
+ && (you.skills[SK_SLINGS] > you.skills[exsk]
+ || you.skills[SK_THROWING] > you.skills[exsk]))
+ {
+ bonus += random2(3);
+ }
+
+ /* Darts and Throwing */
+ if ((exsk == SK_DARTS || exsk == SK_THROWING)
+ && (you.skills[SK_DARTS] > you.skills[exsk]
+ || you.skills[SK_THROWING] > you.skills[exsk]))
+ {
+ bonus += random2(3);
+ }
}
// Quick fix for the fact that stealth can't be gained fast enough to