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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-22 08:41:20 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-11-22 08:41:20 +0000
commit1d0f57cbceb778139ca215cc4fcfd1584951f6dd (patch)
treecafd60c944c51fcce778aa5d6912bc548c518339 /crawl-ref/source/skills2.cc
parent6f5e187a9e5cd348296dba2fd89d2e206e775a01 (diff)
downloadcrawl-ref-1d0f57cbceb778139ca215cc4fcfd1584951f6dd.tar.gz
crawl-ref-1d0f57cbceb778139ca215cc4fcfd1584951f6dd.zip
Merged stone_soup r15:451 into trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc214
1 files changed, 121 insertions, 93 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index f4012d0462..42f42a1f85 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -30,11 +30,12 @@
#include "externs.h"
#include "fight.h"
+#include "itemprop.h"
+#include "menu.h"
#include "player.h"
#include "randart.h"
#include "religion.h"
#include "stuff.h"
-#include "wpn-misc.h"
#include "view.h"
/* jmf: some references for words I used below:
@@ -61,7 +62,7 @@ const char *skills[50][6] = {
{"Bows", "Shooter", "Yeoman", "Archer", "Merry %s", "Merry %s"},
{"Crossbows", "Shooter", "Sharpshooter", "Archer", "%s Ballista", "%s Ballista"}, // 10
{"Darts", "Dart Thrower", "Hurler", "Hurler, First Class", "%s Darts Champion", "Universal Darts Champion"},
- {"Throwing", "Chucker", "Thrower", "Deadly Accurate", "Hawkeye", "Sniper"},
+ {"Ranged Combat", "Chucker", "Thrower", "Deadly Accurate", "Hawkeye", "Sniper"},
{"Armour", "Covered", "Protected", "Tortoise", "Impregnable", "Invulnerable"},
{"Dodging", "Ducker", "Dodger", "Nimble", "Spry", "Acrobat"},
@@ -136,7 +137,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_BOWS
100, // SK_CROSSBOWS
100, // SK_DARTS
- 100, // SK_THROWING
+ 100, // SK_RANGED_COMBAT
100, // SK_ARMOUR
100, // SK_DODGING
100, // SK_STEALTH
@@ -179,7 +180,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
60, // SK_BOWS
100, // SK_CROSSBOWS
90, // SK_DARTS
- 80, // SK_THROWING
+ 80, // SK_RANGED_COMBAT
120, // SK_ARMOUR
80, // SK_DODGING
80, // SK_STEALTH
@@ -222,7 +223,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
60, // SK_BOWS
100, // SK_CROSSBOWS
90, // SK_DARTS
- 80, // SK_THROWING
+ 80, // SK_RANGED_COMBAT
110, // SK_ARMOUR
90, // SK_DODGING
90, // SK_STEALTH
@@ -265,7 +266,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
70, // SK_BOWS
100, // SK_CROSSBOWS
90, // SK_DARTS
- 80, // SK_THROWING
+ 80, // SK_RANGED_COMBAT
140, // SK_ARMOUR
75, // SK_DODGING
70, // SK_STEALTH
@@ -308,7 +309,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
74, // SK_BOWS
75, // SK_CROSSBOWS
75, // SK_DARTS
- 80, // SK_THROWING
+ 80, // SK_RANGED_COMBAT
140, // SK_ARMOUR
70, // SK_DODGING
65, // SK_STEALTH
@@ -351,7 +352,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_BOWS
100, // SK_CROSSBOWS
100, // SK_DARTS
- 70, // SK_THROWING
+ 70, // SK_RANGED_COMBAT
140, // SK_ARMOUR
70, // SK_DODGING
75, // SK_STEALTH
@@ -394,7 +395,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
150, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
70, // SK_ARMOUR
120, // SK_DODGING
150, // SK_STEALTH
@@ -437,7 +438,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
140, // SK_BOWS
100, // SK_CROSSBOWS
120, // SK_DARTS
- 115, // SK_THROWING
+ 115, // SK_RANGED_COMBAT
60, // SK_ARMOUR
110, // SK_DODGING
140, // SK_STEALTH
@@ -480,7 +481,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
70, // SK_BOWS
90, // SK_CROSSBOWS
50, // SK_DARTS
- 60, // SK_THROWING
+ 60, // SK_RANGED_COMBAT
150, // SK_ARMOUR
70, // SK_DODGING
60, // SK_STEALTH
@@ -523,7 +524,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
130, // SK_DARTS
- 130, // SK_THROWING
+ 130, // SK_RANGED_COMBAT
90, // SK_ARMOUR
140, // SK_DODGING
150, // SK_STEALTH
@@ -566,7 +567,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
80, // SK_BOWS
90, // SK_CROSSBOWS
50, // SK_DARTS
- 60, // SK_THROWING
+ 60, // SK_RANGED_COMBAT
140, // SK_ARMOUR
70, // SK_DODGING
60, // SK_STEALTH
@@ -609,7 +610,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
140, // SK_BOWS
140, // SK_CROSSBOWS
140, // SK_DARTS
- 140, // SK_THROWING
+ 140, // SK_RANGED_COMBAT
140, // SK_ARMOUR
140, // SK_DODGING
140, // SK_STEALTH
@@ -652,7 +653,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
150, // SK_ARMOUR
150, // SK_DODGING
40, // SK_STEALTH
@@ -695,7 +696,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_BOWS
90, // SK_CROSSBOWS
60, // SK_DARTS
- 100, // SK_THROWING
+ 100, // SK_RANGED_COMBAT
150, // SK_ARMOUR
70, // SK_DODGING
70, // SK_STEALTH
@@ -738,7 +739,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
150, // SK_BOWS
180, // SK_CROSSBOWS
150, // SK_DARTS
- 100, // SK_THROWING
+ 100, // SK_RANGED_COMBAT
140, // SK_ARMOUR
150, // SK_DODGING
200, // SK_STEALTH
@@ -781,7 +782,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
180, // SK_BOWS
180, // SK_CROSSBOWS
180, // SK_DARTS
- 130, // SK_THROWING
+ 130, // SK_RANGED_COMBAT
150, // SK_ARMOUR
130, // SK_DODGING
250, // SK_STEALTH
@@ -824,7 +825,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
150, // SK_BOWS
150, // SK_CROSSBOWS
150, // SK_DARTS
- 150, // SK_THROWING
+ 150, // SK_RANGED_COMBAT
170, // SK_ARMOUR
130, // SK_DODGING
100, // SK_STEALTH
@@ -867,7 +868,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -889,7 +890,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_TRANSMIGRATION
100, // SK_DIVINATIONS
70, // SK_FIRE_MAGIC
- 150, // SK_ICE_MAGIC
+ 135, // SK_ICE_MAGIC
100, // SK_AIR_MAGIC
100, // SK_EARTH_MAGIC
100, // SK_POISON_MAGIC
@@ -910,7 +911,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -931,7 +932,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_TRANSLOCATIONS
100, // SK_TRANSMIGRATION
100, // SK_DIVINATIONS
- 150, // SK_FIRE_MAGIC
+ 135, // SK_FIRE_MAGIC
70, // SK_ICE_MAGIC
100, // SK_AIR_MAGIC
100, // SK_EARTH_MAGIC
@@ -953,7 +954,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -996,7 +997,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1039,7 +1040,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1082,7 +1083,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1106,7 +1107,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
70, // SK_AIR_MAGIC
- 150, // SK_EARTH_MAGIC
+ 135, // SK_EARTH_MAGIC
100, // SK_POISON_MAGIC
100, // SK_INVOCATIONS
100, // SK_EVOCATIONS
@@ -1125,7 +1126,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1168,7 +1169,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1211,7 +1212,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1254,7 +1255,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1297,7 +1298,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1340,7 +1341,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1383,7 +1384,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
60, // SK_BOWS
85, // SK_CROSSBOWS
80, // SK_DARTS
- 60, // SK_THROWING
+ 60, // SK_RANGED_COMBAT
180, // SK_ARMOUR
170, // SK_DODGING
200, // SK_STEALTH
@@ -1426,7 +1427,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
110, // SK_BOWS
110, // SK_CROSSBOWS
110, // SK_DARTS
- 110, // SK_THROWING
+ 110, // SK_RANGED_COMBAT
110, // SK_ARMOUR
110, // SK_DODGING
110, // SK_STEALTH
@@ -1469,7 +1470,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
70, // SK_BOWS
100, // SK_CROSSBOWS
70, // SK_DARTS
- 90, // SK_THROWING
+ 90, // SK_RANGED_COMBAT
170, // SK_ARMOUR
50, // SK_DODGING
50, // SK_STEALTH
@@ -1512,7 +1513,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
90, // SK_BOWS
90, // SK_CROSSBOWS
90, // SK_DARTS
- 90, // SK_THROWING
+ 90, // SK_RANGED_COMBAT
80, // SK_ARMOUR
80, // SK_DODGING
130, // SK_STEALTH
@@ -1555,7 +1556,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
110, // SK_BOWS
110, // SK_CROSSBOWS
110, // SK_DARTS
- 110, // SK_THROWING
+ 110, // SK_RANGED_COMBAT
110, // SK_ARMOUR
110, // SK_DODGING
110, // SK_STEALTH
@@ -1598,7 +1599,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
130, // SK_BOWS
130, // SK_CROSSBOWS
130, // SK_DARTS
- 130, // SK_THROWING
+ 130, // SK_RANGED_COMBAT
110, // SK_ARMOUR
110, // SK_DODGING
80, // SK_STEALTH
@@ -1641,7 +1642,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
80, // SK_BOWS
80, // SK_CROSSBOWS
90, // SK_DARTS
- 90, // SK_THROWING
+ 90, // SK_RANGED_COMBAT
90, // SK_ARMOUR
90, // SK_DODGING
100, // SK_STEALTH
@@ -1684,7 +1685,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
140, // SK_BOWS
140, // SK_CROSSBOWS
100, // SK_DARTS
- 100, // SK_THROWING
+ 100, // SK_RANGED_COMBAT
160, // SK_ARMOUR
60, // SK_DODGING
90, // SK_STEALTH
@@ -1732,7 +1733,7 @@ const int spec_skills[ NUM_SPECIES ][40] = {
120, // SK_BOWS
120, // SK_CROSSBOWS
120, // SK_DARTS
- 120, // SK_THROWING
+ 120, // SK_RANGED_COMBAT
200, // SK_ARMOUR
120, // SK_DODGING
120, // SK_STEALTH
@@ -1787,11 +1788,38 @@ JOB_PALADIN:
************************************************************* */
+static const int skill_display_order[] = {
+ SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
+ SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES, SK_UNARMED_COMBAT,
+
+ SK_BLANK_LINE,
+
+ SK_RANGED_COMBAT, SK_SLINGS, SK_BOWS, SK_CROSSBOWS, SK_DARTS,
+
+ SK_BLANK_LINE,
+
+ SK_ARMOUR, SK_DODGING, SK_STEALTH, SK_STABBING, SK_SHIELDS, SK_TRAPS_DOORS,
+
+ SK_BLANK_LINE,
+ SK_COLUMN_BREAK,
+
+ SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS, SK_SUMMONINGS,
+ SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMIGRATION, SK_DIVINATIONS,
+ SK_FIRE_MAGIC, SK_ICE_MAGIC, SK_AIR_MAGIC, SK_EARTH_MAGIC, SK_POISON_MAGIC,
+
+ SK_BLANK_LINE,
+
+ SK_INVOCATIONS, SK_EVOCATIONS,
+};
+
+static const int ndisplayed_skills =
+ sizeof(skill_display_order) / sizeof(*skill_display_order);
+
void show_skills(void)
{
int i;
int x;
- char lcount;
+ menu_letter lcount;
const int num_lines = get_number_of_lines();
@@ -1823,21 +1851,30 @@ void show_skills(void)
// Don't want the help line to appear too far down a big window.
int bottom_line = ((num_lines > 30) ? 30 : num_lines);
- for (x = 0; x < NUM_SKILLS; x++)
+ for (i = 0; i < ndisplayed_skills; ++i)
{
- /* spells in second column */
- if ((x == SK_SPELLCASTING && scrcol != 40) || scrln > bottom_line - 3)
+ x = skill_display_order[i];
+
+ if (scrln > bottom_line - 3 || x == SK_COLUMN_BREAK)
{
- scrln = 3;
- scrcol = 40;
+ if (scrcol != 40)
+ {
+ scrln = 3;
+ scrcol = 40;
+ }
+ if (x == SK_COLUMN_BREAK)
+ continue;
+ }
+
+ if (x == SK_BLANK_LINE)
+ {
+ scrln++;
+ continue;
}
gotoxy(scrcol, scrln);
-#if DEBUG_DIAGNOSTICS
- // In diagnostic mode we show skills at 0, but only real skills
- if (x != SK_UNUSED_1 && (x <= SK_UNARMED_COMBAT || x >= SK_SPELLCASTING))
-#else
+#ifndef DEBUG_DIAGNOSTICS
if (you.skills[x] > 0)
#endif
{
@@ -1853,19 +1890,9 @@ void show_skills(void)
if (you.skills[x] == 0)
putch(' ');
else
- {
- putch(lcount);
- if (lcount == 'z')
- lcount = 'A';
- else
- lcount++;
- }
+ putch(lcount++);
#else
- putch(lcount);
- if (lcount == 'z')
- lcount = 'A';
- else
- lcount++;
+ putch(lcount++);
#endif
cprintf( " %c %-14s Skill %2d",
@@ -1885,18 +1912,19 @@ void show_skills(void)
const int prev_needed = skill_exp_needed(you.skills[x] + 1);
const int spec_abil = species_skills(x, you.species);
- cprintf( " (%d)",
- (((needed * spec_abil) / 100 - you.skill_points[x]) * 10) /
- (((needed - prev_needed) * spec_abil) / 100) );
- }
+ int percent_done = ((you.skill_points[x] - (prev_needed * spec_abil) / 100) * 100) / (((needed - prev_needed) * spec_abil) / 100);
- scrln++;
- }
+ if ( percent_done == 100 )
+ --percent_done;
+ if ( percent_done == 0 )
+ ++percent_done;
+
+ if ( !Options.increasing_skill_progress )
+ cprintf( " (%d)", (100 - percent_done) / 10 );
+ else
+ cprintf( " (%2d%%)", (percent_done / 5) * 5 );
+ }
- /* Extra CR between classes of weapons and such things */
- if (x == SK_STAVES || x == SK_THROWING || x == SK_TRAPS_DOORS
- || x == SK_UNARMED_COMBAT || x == SK_POISON_MAGIC)
- {
scrln++;
}
}
@@ -1919,21 +1947,22 @@ void show_skills(void)
{
lcount = 'a'; // toggle skill practise
- for (i = 0; i < 50; i++)
+ for (i = 0; i < ndisplayed_skills; i++)
{
- if (you.skills[i] == 0)
+ x = skill_display_order[i];
+ if (x == SK_BLANK_LINE || x == SK_COLUMN_BREAK)
+ continue;
+
+ if (you.skills[x] == 0)
continue;
if (get_thing == lcount)
{
- you.practise_skill[i] = (you.practise_skill[i]) ? 0 : 1;
+ you.practise_skill[x] = !you.practise_skill[x];
break;
}
- if (lcount == 'z')
- lcount = 'A';
- else
- lcount++;
+ ++lcount;
}
goto reprint_stuff;
@@ -1947,7 +1976,7 @@ void show_skills(void)
}
-const char *skill_name(unsigned char which_skill)
+const char *skill_name(int which_skill)
{
return (skills[which_skill][0]);
} // end skill_name()
@@ -2038,10 +2067,9 @@ const char *player_title( void )
return (skill_title( best, you.skills[ best ] ));
} // end player_title()
-unsigned char best_skill( unsigned char min_skill, unsigned char max_skill,
- unsigned char excl_skill )
+int best_skill( int min_skill, int max_skill, int excl_skill )
{
- unsigned char ret = SK_FIGHTING;
+ int ret = SK_FIGHTING;
unsigned int best_skill_level = 0;
unsigned int best_position = 1000;
@@ -2179,14 +2207,11 @@ int calc_mp(void)
int spell_extra = (you.experience_level * you.skills[SK_SPELLCASTING]) / 4;
int invoc_extra = (you.experience_level * you.skills[SK_INVOCATIONS]) / 6;
- int evoc_extra = (you.experience_level * you.skills[SK_EVOCATIONS]) / 6;
- if (spell_extra > invoc_extra && spell_extra > evoc_extra)
+ if (spell_extra > invoc_extra)
enp += spell_extra;
- else if (invoc_extra > evoc_extra)
- enp += invoc_extra;
else
- enp += evoc_extra;
+ enp += invoc_extra;
you.max_magic_points = stepdown_value( enp, 9, 18, 45, 100 );
@@ -2298,7 +2323,7 @@ void wield_warning(bool newWeapon)
strcat(wepstr, wepstr2);
// only warn about str/dex for non-launcher weapons
- if (!launches_things(wepType))
+ if (!is_range_weapon( you.inv[you.equip[EQ_WEAPON]] ))
{
#ifdef USE_NEW_COMBAT_STATS
const int stat_bonus = effective_stat_bonus();
@@ -2334,8 +2359,10 @@ void wield_warning(bool newWeapon)
return;
}
+ // [dshaligram] No more annoying throwing skill warnings.
+#ifdef OBSOLETE_THROW_SKILL_WARNING
// must be a launcher
- int effSkill = you.skills[SK_THROWING] * 2 + 1;
+ int effSkill = you.skills[SK_RANGED_COMBAT] * 2 + 1;
int shoot_skill = 0;
switch (wepType)
@@ -2364,4 +2391,5 @@ void wield_warning(bool newWeapon)
strcat( info, wepstr );
mpr( info, MSGCH_WARN );
}
+#endif
}