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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-08 23:26:33 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-08 23:26:33 +0000 |
commit | b0f60edc94392cb64c055879184b76264b63e817 (patch) | |
tree | 75b9b8d009974ebbd4c365c434c447896b5d5fe8 /crawl-ref/source/skills2.cc | |
parent | 228bd3081cfdcc717bc22a7c47348f19a3309c89 (diff) | |
download | crawl-ref-b0f60edc94392cb64c055879184b76264b63e817.tar.gz crawl-ref-b0f60edc94392cb64c055879184b76264b63e817.zip |
Revert r8981, specifically the part which changed how max MP depends
on class and spellcasting (the !oMagic change is still in.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9001 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r-- | crawl-ref/source/skills2.cc | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index 300b190b84..e33b7643e5 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -2152,23 +2152,28 @@ void init_skill_order( void ) int calc_hp(bool real_hp) { int hitp = get_real_hp(!real_hp, false); + you.hp_max = hitp; - deflate_hp(you.hp_max, false); + + deflate_hp( you.hp_max, false ); + return (hitp); -} +} // end calc_hp() int calc_mp(bool real_mp) { - // base_magic_points2 accounts for species - int enp = (you.base_magic_points2 - 5000); + int enp; - // You get 1 bonus MP for each of the first five levels of Spellcasting. - int spell_extra = (you.experience_level * you.skills[SK_SPELLCASTING]) / 4 - + std::min<int>(you.skills[SK_SPELLCASTING], 5); + // base_magic_points2 accounts for species and magic potions + enp = (you.base_magic_points2 - 5000); + int spell_extra = (you.experience_level * you.skills[SK_SPELLCASTING]) / 4; int invoc_extra = (you.experience_level * you.skills[SK_INVOCATIONS]) / 6; - enp += std::max(spell_extra, invoc_extra); + if (spell_extra > invoc_extra) + enp += spell_extra; + else + enp += invoc_extra; you.max_magic_points = stepdown_value( enp, 9, 18, 45, 100 ); @@ -2202,7 +2207,7 @@ int calc_mp(bool real_mp) you.redraw_magic_points = true; return (you.max_magic_points); -} +} // end calc_mp() unsigned int skill_exp_needed(int lev) { |