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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-06 02:51:44 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-06 02:51:44 +0000
commit0fb28d6c1b82e6c10e00c4cc9b946eb010d65017 (patch)
tree1377e3e61587069330bf28359a7a871723a458bf /crawl-ref/source/spells1.cc
parent967e9e7bb84c639c1e5065c6a65a05972dbc88c5 (diff)
downloadcrawl-ref-0fb28d6c1b82e6c10e00c4cc9b946eb010d65017.tar.gz
crawl-ref-0fb28d6c1b82e6c10e00c4cc9b946eb010d65017.zip
Expand handling of monster intelligence and zombifiability to work on
the level of individual monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7148 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r--crawl-ref/source/spells1.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 4666e8f176..56a49cff5c 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -652,7 +652,7 @@ static bool _can_pacify_monster(const monsters *mon, const int healed)
// I was thinking of jellies when I wrote this, but maybe we shouldn't
// exclude zombies and such... (jpeg)
- if (mons_intel(mon->type) <= I_PLANT) // no self-awareness
+ if (mons_intel(mon) <= I_PLANT) // no self-awareness
return (false);
const mon_holy_type holiness = mons_holiness(mon);
@@ -671,7 +671,7 @@ static bool _can_pacify_monster(const monsters *mon, const int healed)
if (mons_is_sleeping(mon)) // not aware of what is happening
return (false);
- const int factor = (mons_intel(mon->type) <= I_ANIMAL) ? 3 : // animals
+ const int factor = (mons_intel(mon) <= I_ANIMAL) ? 3 : // animals
(is_player_same_species(mon->type)) ? 2 // same species
: 1; // other