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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-21 18:22:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-21 18:22:37 +0000 |
commit | 17652535bdeaf8d56ee88ed9296708ff6efd8a31 (patch) | |
tree | ceaf2d57b6f390119ad858e2a60cfad5f76f3f08 /crawl-ref/source/spells1.cc | |
parent | 70c9cdbfc3009b64f58482a1506848ed6437e1f3 (diff) | |
download | crawl-ref-17652535bdeaf8d56ee88ed9296708ff6efd8a31.tar.gz crawl-ref-17652535bdeaf8d56ee88ed9296708ff6efd8a31.zip |
Add immunity checks for prompts about beams potentially hitting yourself
(not counting self-targetting since what we're trying to avoid in that
case is loss of magic as well as self-damage) and add some special cases
for Evaporate, so the potions use appropriate resistances without
leaking information on the random choices.
Let Enhancers start with Short Blades skill 1.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6627 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r-- | crawl-ref/source/spells1.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index e544ecfb7c..5f9b8a3f4c 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -571,7 +571,6 @@ bool stinking_cloud( int pow, bolt &beem ) beem.damage = dice_def( 1, 0 ); beem.hit = 20; beem.type = dchar_glyph(DCHAR_FIRED_ZAP); - beem.flavour = BEAM_MMISSILE; beem.ench_power = pow; beem.beam_source = MHITYOU; beem.thrower = KILL_YOU; @@ -588,10 +587,11 @@ bool stinking_cloud( int pow, bolt &beem ) beem.smart_monster = true; beem.attitude = ATT_FRIENDLY; beem.fr_count = 0; + beem.flavour = BEAM_POTION_STINKING_CLOUD; beem.is_tracer = true; fire_beam(beem); - if (beem.fr_count > 0) + if (beem.beam_cancelled) { // We don't want to fire through friendlies. canned_msg(MSG_OK); @@ -600,6 +600,7 @@ bool stinking_cloud( int pow, bolt &beem ) } // Really fire. + beem.flavour = BEAM_MMISSILE; beem.is_tracer = false; fire_beam(beem); |