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author | Charles Otto <ottochar@gmail.com> | 2009-10-16 15:28:00 -0400 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-10-16 17:12:32 -0400 |
commit | 1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7 (patch) | |
tree | 82c6df5370ab885099c1765abdb2f15a3bc51cca /crawl-ref/source/spells1.cc | |
parent | d5c9626b31d13b7e3b180603f72b93910679ba30 (diff) | |
download | crawl-ref-1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7.tar.gz crawl-ref-1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7.zip |
Fix bug [2874791], Merfolk stat change issues
Fix some conditions causing permanent stat loss or gain for Mf with
stat modifying boots.
Unmerge boots when the player starts levitating or flying on a water
square.
Use move_player_to_grid in blink, semi-controlled blink, and
teleportation.
Also fix a bug where Mf could random teleport into solid walls.
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r-- | crawl-ref/source/spells1.cc | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index d480f36430..57b01695a7 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -234,19 +234,25 @@ void random_blink(bool allow_partial_control, bool override_abyss) #endif else { + // Going to assume that move_player_to_grid works, (it should + // because terrain type etc. was already checked). could result + // in awkward messaging if it cancels for some reason but it's + // probably better than getting the blink message after any Mf + // transform messages all the time -cao mpr("You blink."); - - success = true; - - // Leave a purple cloud. - place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); - you.moveto(target); - - if (you.level_type == LEVEL_ABYSS) + coord_def origin = you.pos(); + success = move_player_to_grid(target, false, true, true); + if(success) { - abyss_teleport(false); - if (you.pet_target != MHITYOU) - you.pet_target = MHITNOT; + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, origin, 1 + random2(3), KC_YOU); + + if (you.level_type == LEVEL_ABYSS) + { + abyss_teleport(false); + if (you.pet_target != MHITYOU) + you.pet_target = MHITNOT; + } } } @@ -1438,6 +1444,13 @@ void cast_fly(int power) mpr("You swoop lightly up into the air."); else mpr("You fly up into the air."); + + // Merfolk boots unmeld if flight takes us out of water + if(you.species == SP_MERFOLK && grid_is_water(grd(you.pos()))) + { + unmeld_one_equip(EQ_BOOTS); + } + } else mpr("You feel more buoyant."); |