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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-20 22:19:40 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-20 22:19:40 +0000 |
commit | 22b4656a72f9b9d330d68244bd18eb201827bca1 (patch) | |
tree | e85e8d702095bef469da34ce60b94e4a8de2c87a /crawl-ref/source/spells1.cc | |
parent | 45c42254b104ae5bf1cff744e4a2d672d82cdb41 (diff) | |
download | crawl-ref-22b4656a72f9b9d330d68244bd18eb201827bca1.tar.gz crawl-ref-22b4656a72f9b9d330d68244bd18eb201827bca1.zip |
Properly scale the stat-boosting mutation level checks so that divine
stamina is disabled if you have all 14 levels of at least one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5161 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r-- | crawl-ref/source/spells1.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 630ca22fbe..467ac77c1b 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -979,9 +979,9 @@ stamina_robustness: case 4: if ((estep == 0 || you.duration[DUR_VITALISATION_CHAIN] > 0) && ((you.attribute[ATTR_DIVINE_STAMINA] + 1) / 2) == estep - && (player_mutation_level(MUT_STRONG) / 5) < (3 - estep) - && (player_mutation_level(MUT_CLEVER) / 5) < (3 - estep) - && (player_mutation_level(MUT_AGILE) / 5) < (3 - estep)) + && (player_mutation_level(MUT_STRONG) / 5 + 1) < (3 - estep) + && (player_mutation_level(MUT_CLEVER) / 5 + 1) < (3 - estep) + && (player_mutation_level(MUT_AGILE) / 5 + 1) < (3 - estep)) { success = true; mprf(MSGCH_DURATION, "Zin %s divine stamina.", @@ -1005,9 +1005,9 @@ stamina_robustness: // if divine robustness can be increased one // vitalisation attempt from now. need_chain = - ((player_mutation_level(MUT_STRONG) / 5) < (2 - estep) - && (player_mutation_level(MUT_CLEVER) / 5) < (2 - estep) - && (player_mutation_level(MUT_AGILE) / 5) < (2 - estep)) + ((player_mutation_level(MUT_STRONG) / 5 + 1) < (2 - estep) + && (player_mutation_level(MUT_CLEVER) / 5 + 1) < (2 - estep) + && (player_mutation_level(MUT_AGILE) / 5 + 1) < (2 - estep)) || (player_mutation_level(MUT_ROBUST) < (3 - estep)); break; } @@ -1046,9 +1046,9 @@ stamina_robustness: // vitalisation attempt from now. need_chain = (player_mutation_level(MUT_ROBUST) < (2 - estep)) - || ((player_mutation_level(MUT_STRONG) / 5) < (3 - estep) - && (player_mutation_level(MUT_CLEVER) / 5) < (3 - estep) - && (player_mutation_level(MUT_AGILE) / 5) < (3 - estep)); + || ((player_mutation_level(MUT_STRONG) / 5 + 1) < (3 - estep) + && (player_mutation_level(MUT_CLEVER) / 5 + 1) < (3 - estep) + && (player_mutation_level(MUT_AGILE) / 5 + 1) < (3 - estep)); break; } |