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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-10 16:48:44 +0300
committerVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-10 16:48:44 +0300
commit54ccf63c382d3e27c7165ee57a721929dc45f77c (patch)
tree50084e3a093d19b7826ea54834d4d3a5db2e3153 /crawl-ref/source/spells1.cc
parent672df2f6a49ff8683255e5bad316674d16285f0c (diff)
downloadcrawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.tar.gz
crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.zip
Make actor::heal return bool; move heal_monster to monsters::heal.
monsters::heal and heal_monster used to have slightly different logic for increasing maximum HP. Now the heal_monster logic is used everywhere. player::heal always returns true at the moment, but since its return value is never checked, that does not affect anything.
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r--crawl-ref/source/spells1.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 71f9f071c1..1b2e1b14df 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -847,7 +847,7 @@ static int _healing_spell(int healed, bool divine_ability,
}
}
- if (heal_monster(monster, healed, false))
+ if (monster->heal(healed))
{
did_something = true;
mprf("You heal %s.", monster->name(DESC_NOCAP_THE).c_str());