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author | Charles Otto <ottochar@gmail.com> | 2009-11-15 20:33:39 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-15 23:46:56 -0500 |
commit | af7a73027bddcff39a6ba1b08398a5310e5797ac (patch) | |
tree | 4b9b62221f97c36729f10a5abe92b6a55c9aa0e1 /crawl-ref/source/spells1.cc | |
parent | 59fc71976324c4f9153bedeac1fb0f788043b692 (diff) | |
download | crawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.tar.gz crawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.zip |
Make per turn hunger proportional to time_taken
This is somewhat sloppy numerically since the per turn hunger values
are rather small and scaling them can easily take the value to zero.
I'm assuming using div_rand_round is good enough.
Also doubling the hunger increase from haste to keep parity now that
hasted turns cause half the hunger of unhasted turns.
Diffstat (limited to 'crawl-ref/source/spells1.cc')
0 files changed, 0 insertions, 0 deletions