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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 23:10:09 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 23:10:09 +0000
commitfd33507fae988909afebc9e41fb176e6ec0f9bf3 (patch)
treed7b4be820a26dd1716f9cbd5a8f928e42d0958ae /crawl-ref/source/spells1.cc
parenteb8c3ef518567bc8ae5f87a99cd16f2c22262607 (diff)
downloadcrawl-ref-fd33507fae988909afebc9e41fb176e6ec0f9bf3.tar.gz
crawl-ref-fd33507fae988909afebc9e41fb176e6ec0f9bf3.zip
Add more whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4425 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r--crawl-ref/source/spells1.cc30
1 files changed, 15 insertions, 15 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 26e16a7fbd..c1de0f66c9 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -212,7 +212,7 @@ void random_blink(bool allow_partial_control, bool override_abyss)
else
{
mpr("You blink.");
-
+
// no longer held in net
clear_trapping_net();
@@ -291,8 +291,8 @@ void cast_chain_lightning( int powc )
int tx, ty;
int i;
- for (sx = you.x_pos, sy = you.y_pos;
- powc > 0;
+ for (sx = you.x_pos, sy = you.y_pos;
+ powc > 0;
powc -= 8 + random2(13), sx = tx, sy = ty)
{
// infinity as far as this spell is concerned
@@ -316,13 +316,13 @@ void cast_chain_lightning( int powc )
dist = grid_distance( sx, sy, monster->x, monster->y );
// check for the source of this arc
- if (!dist)
+ if (!dist)
continue;
-
+
// randomize distance (arcs don't care about a couple of feet)
dist += (random2(3) - 1);
- // always ignore targets further than current one
+ // always ignore targets further than current one
if (dist > min_dist)
continue;
@@ -347,7 +347,7 @@ void cast_chain_lightning( int powc )
// either first target, or new selected target at min_dist
tx = monster->x;
ty = monster->y;
-
+
// need to set min_dist for first target case
if (dist < min_dist)
min_dist = dist;
@@ -363,7 +363,7 @@ void cast_chain_lightning( int powc )
dist += (random2(3) - 1);
// select player if only, closest, or randomly selected
- if ((tx == -1
+ if ((tx == -1
|| dist < min_dist
|| (dist == min_dist && one_chance_in( count + 1 )))
&& check_line_of_sight( sx, sy, you.x_pos, you.y_pos ))
@@ -455,7 +455,7 @@ void identify(int power, int item_slot)
set_ident_type( item.base_type, item.sub_type, ID_KNOWN_TYPE );
set_ident_flags( item, ISFLAG_IDENT_MASK );
-
+
// output identified item
mpr(item.name(DESC_INVENTORY_EQUIP).c_str());
if (item_slot == you.equip[EQ_WEAPON])
@@ -483,7 +483,7 @@ bool conjure_flame(int pow)
{
if (done_first_message)
mpr("Where would you like to place the cloud?", MSGCH_PROMPT);
- else
+ else
{
mpr("You cast a flaming cloud spell! But where?", MSGCH_PROMPT);
done_first_message = true;
@@ -507,7 +507,7 @@ bool conjure_flame(int pow)
mpr("You can't see that place!");
continue;
}
-
+
if (spelld.tx == you.x_pos && spelld.ty == you.y_pos)
{
mpr("You can't place the cloud here!");
@@ -908,7 +908,7 @@ void antimagic()
DUR_INSULATION, DUR_RESIST_POISON, DUR_RESIST_FIRE, DUR_RESIST_COLD,
DUR_SLAYING, DUR_STEALTH, DUR_MAGIC_SHIELD, DUR_SAGE
};
-
+
if (!you.permanent_levitation() && you.duration[DUR_LEVITATION] > 2)
you.duration[DUR_LEVITATION] = 2;
@@ -938,7 +938,7 @@ void extension(int pow)
if (you.duration[DUR_MIGHT])
{
potion_effect(POT_MIGHT, pow);
- contamination++;
+ contamination++;
}
if (you.duration[DUR_LEVITATION] && !you.duration[DUR_CONTROLLED_FLIGHT])
@@ -1044,7 +1044,7 @@ void ice_armour(int pow, bool extending)
if (you.duration[DUR_ICY_ARMOUR])
mpr( "Your icy armour thickens." );
- else
+ else
{
if (you.attribute[ATTR_TRANSFORMATION] == TRAN_ICE_BEAST)
mpr( "Your icy body feels more resilient." );
@@ -1052,7 +1052,7 @@ void ice_armour(int pow, bool extending)
mpr( "A film of ice covers your body!" );
you.redraw_armour_class = 1;
- }
+ }
you.duration[DUR_ICY_ARMOUR] += 20 + random2(pow) + random2(pow);