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authorAdam Borowski <kilobyte@angband.pl>2009-11-03 16:30:34 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-03 16:30:34 +0100
commit2cba7ec21c6dab38df61ee06c5dacc78c0b218c7 (patch)
tree4766f1552c31e1da45975299e4c2ea4fa3d5383e /crawl-ref/source/spells1.h
parent41e35978a7f48612ef9d8017379f8b2536739e43 (diff)
downloadcrawl-ref-2cba7ec21c6dab38df61ee06c5dacc78c0b218c7.tar.gz
crawl-ref-2cba7ec21c6dab38df61ee06c5dacc78c0b218c7.zip
Make Chain Lightning a monster spell, add an user of it (Nikola).
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r--crawl-ref/source/spells1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h
index b32d719c24..dccf6f543f 100644
--- a/crawl-ref/source/spells1.h
+++ b/crawl-ref/source/spells1.h
@@ -41,7 +41,7 @@ void cast_deaths_door(int pow);
void setup_fire_storm(const actor *source, int pow, bolt &beam);
void cast_fire_storm(int pow, bolt &beam);
bool cast_hellfire_burst(int pow, bolt &beam);
-void cast_chain_lightning(int pow);
+void cast_chain_lightning(int pow, const actor *caster);
bool cast_revivification(int pow);
void cast_berserk(void);
void cast_ring_of_flames(int power);