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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-20 17:21:09 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-20 17:21:09 +0000
commit3a4159644bb83b286ae10d5f37fcdbf81dced398 (patch)
treeedf72dff6f6250859ea6d051eba807049e6e661a /crawl-ref/source/spells1.h
parente57ab785ed42435069db2f2397fe939a70119c27 (diff)
downloadcrawl-ref-3a4159644bb83b286ae10d5f37fcdbf81dced398.tar.gz
crawl-ref-3a4159644bb83b286ae10d5f37fcdbf81dced398.zip
Pan overhaul:
Allow monsters (including player ghosts) to use fire storm and ice storm, give Lom Lobon ice storm and Cerebov fire storm. Lom Lobon also gets conjure ball lightning. Mnoleg gets Summon Horrible Things instead of polymorph/shadow creatures. Gloorx gets symbol of torment instead of summon demon. Hellion hellfire burst now behaves the same way for both hellion vs player and hellion vs monster. Merged monster vs player and m vs m handling for direct spell effects such as smiting. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6621 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r--crawl-ref/source/spells1.h24
1 files changed, 1 insertions, 23 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h
index d04fd19606..692fb5b73a 100644
--- a/crawl-ref/source/spells1.h
+++ b/crawl-ref/source/spells1.h
@@ -26,29 +26,6 @@ struct bolt;
* *********************************************************************** */
bool cast_sure_blade(int power);
-
-#if 0
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-char cast_greater_healing(void);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability
- * *********************************************************************** */
-char cast_greatest_healing(void);
-
-
-// last updated 24may2000 {dlb}
-/* ***********************************************************************
- * called from: ability - spell
- * *********************************************************************** */
-char cast_lesser_healing(void);
-#endif
-
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: ability - spell
@@ -85,6 +62,7 @@ void cast_confusing_touch(int power);
void cast_cure_poison(int mabil);
int allowed_deaths_door_hp(void);
void cast_deaths_door(int pow);
+void setup_fire_storm(const actor *source, int pow, bolt &beam);
void cast_fire_storm(int pow, bolt &beam);
void cast_chain_lightning(int pow);
bool cast_revivification(int pow);