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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 22:44:11 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 22:44:11 +0000
commit655e25c2693b8e02b37ee650e0fd74a8baf4d837 (patch)
tree46e4d3bf2863f19ce3298eedf0b55a7888d19871 /crawl-ref/source/spells1.h
parent5a958305f387d43bbbc80859022b50c3f391fe96 (diff)
downloadcrawl-ref-655e25c2693b8e02b37ee650e0fd74a8baf4d837.tar.gz
crawl-ref-655e25c2693b8e02b37ee650e0fd74a8baf4d837.zip
Make Zin's Revitalisation easier to adjust in terms of power by making
the MP increase relative to the HP increase. As a side effect, the MP increase is a bit more powerful; at maximum power, it's now 7 instead of 5. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4422 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r--crawl-ref/source/spells1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h
index 5f3d742f80..a75b578458 100644
--- a/crawl-ref/source/spells1.h
+++ b/crawl-ref/source/spells1.h
@@ -54,7 +54,7 @@ char cast_lesser_healing(void);
* called from: ability - spell
* *********************************************************************** */
int cast_healing(int pow, int target_x = -1, int target_y = -1);
-int cast_revitalisation(int pow);
+void cast_revitalisation(int pow);
// last updated 24may2000 {dlb}
/* ***********************************************************************