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authorCharles Otto <ottochar@gmail.com>2009-11-15 21:47:16 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:47:00 -0500
commit809ee96dad841a541d55401d1ecf7b4c3b7ef05e (patch)
treeb1c0b6486551cf078079313352271e81560ff46c /crawl-ref/source/spells1.h
parenta647fb948535b182ce98246fc02b600d1990436a (diff)
downloadcrawl-ref-809ee96dad841a541d55401d1ecf7b4c3b7ef05e.tar.gz
crawl-ref-809ee96dad841a541d55401d1ecf7b4c3b7ef05e.zip
Delay adjustments for ring of fire
Update ring of fire's duration, also fix one use of DUR_REPEL I missed previously.
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r--crawl-ref/source/spells1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h
index dccf6f543f..ceac072671 100644
--- a/crawl-ref/source/spells1.h
+++ b/crawl-ref/source/spells1.h
@@ -65,7 +65,7 @@ void stone_scales(int pow);
void antimagic();
void identify(int power, int item_slot = -1);
-void manage_fire_shield(void);
+void manage_fire_shield(int delay);
void purification(void);
void random_blink(bool, bool override_abyss = false);